allenallenallen333 Posted February 22, 2020 Share Posted February 22, 2020 (edited) TLDR: 1.) Reactive Storm is supposed to scale with Power Strength, but it does not. 2.) When you kill enemies with ONE hit with Reactive Storm activated, it sometimes display IMPACT proc. BUG 1: Reactive Storm not scaling with Power Strength. Theory: My theory is that the current version of Reactive Storm does not scale with Power Strength so it remains an additive +35% Status Chance REGARDLESS of Power Strength. The base status chance of Desert Wind is 10%. So if my Power Strength is 309%... Currently: 10% Base + 35% Reactive Storm = 45% Status Chance What it should be: [10% Base + (35% Reactive Storm * 3.09 Power Strength)] = 118.15% Status Chance Then only by adding additional status chance mods can we push the Status Chance to be 100%. For example, adding two 60/60 mods will make it 99% Status Chance: (10% Base + 35% Reactive Storm) * (1 + 0.6 + 0.6) = 99% Status Chance Adding three or four 60/60 mods will make it truly 100% Status Chance. Process to reproduce bug: I have modded my Baruuk with 309% Strength, which makes Reactive Storm 100% Status Chance as shown below. My Desert Wind is modded with only Sacrifical Steel so the damage numbers are easier to see in the Simulacrum. Again, the status chance is still 100%. Then I hit an enemy directly, which changed my pure Impact Damage to Corrosive against these Corrupted Heavy Gunners. I hit 9 enemies, but only 3 of them got the Corrosive proc. I have marked the ones that didn't receive procs with green rectangles. The actual Status Chance shown here is close to the 45% Status Chance I calculated: 10% Base + 35% Reactive Storm = 45% Status Chance This is what was supposed to happen. Everyone was supposed to get the Corrosive proc. ^That was a build with Voltaic Strike and Virulent Scourge, which made it 99% Status Chance with the current bugged formula. Build with Voltaic Strike: (UI still says 100% Status but that's a lie.) My theory states that: (10% Base + 35% Reactive Storm) * (1 + 0.6) = 72% Status Chance And out of 11 enemies hit, there are 4 enemies that didn't get any procs. This is about 64% which is very close to my calculated 72% Status Chance. Build with Vicious Frost + Voltaic Strike: (UI still says 100% Status, but that's a lie.) My theory: (10% Base + 35% Reactive Storm) * (1 + 0.6 + 0.6) = 99% Status Chance And after punching groups of enemies for like 10 times, I finally got one enemy that didn't get any procs. Which makes sense because this is much higher at about 99% Status Chance. Build with Voltaic Strike + Vicious Frost + Volcanic Edge. (Truly 100% Status now) My theory: (10% Base + 35% Reactive Storm) * (1 + 0.6 + 0.6 + 0.6) = 126% Status Chance Which pretty much ALWAYS procs. (There was an instance where I found one enemy that didn't get any procs and I don't understand why.) ^This last image SHOULD'VE BEEN what we see the WHOLE time when we have 100% Status Chance due to modded Power Strength. However, Power Strength currently does not affect Status Chance regardless of what the UI says. BUG 2: Displaying IMPACT proc when one hit kill. (Yes, I made sure to physically punch an enemy to change my status to corrosive.) Edited February 26, 2020 by allenallenallen333 3 Link to comment Share on other sites More sharing options...
allenallenallen333 Posted February 25, 2020 Author Share Posted February 25, 2020 Bumping for visibility. Link to comment Share on other sites More sharing options...
Trav243 Posted February 27, 2020 Share Posted February 27, 2020 Bumping again for visibility. Link to comment Share on other sites More sharing options...
allenallenallen333 Posted March 5, 2020 Author Share Posted March 5, 2020 Bumping again for visibility. Just tested it after Update 27.2.0. Same thing still happens. Link to comment Share on other sites More sharing options...
allenallenallen333 Posted March 6, 2020 Author Share Posted March 6, 2020 (edited) Fixed. This has been fixed in the newest update: (Though the actual tested status chance in Simulacrum is higher compared to the status chance shown in Desert Wind left panel stats, but I'll file that as a different bug) Increased the base Status Chance of Exalted Blade and Desert Wind to 15%, while also changing the Chromatic Blade and Reactive Storm Augments to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximums: Chromatic Blade 50% to 300% Status Chance Reactive Storm 35% to 250% Status Chance Edited March 6, 2020 by allenallenallen333 2 Link to comment Share on other sites More sharing options...
Trav243 Posted March 10, 2020 Share Posted March 10, 2020 (edited) Yeah. I say something in the UI is bugged. The Status Chance on Reactive Storm's augment tab on Serene Storm's description is showing a little over 750% status chance. Guessing thats the simulacrum bug your talking about Allen. Overkill! 😛 Edited March 11, 2020 by Trav243 Link to comment Share on other sites More sharing options...
allenallenallen333 Posted March 15, 2020 Author Share Posted March 15, 2020 On 2020-03-10 at 11:55 AM, Trav243 said: Yeah. I say something in the UI is bugged. The Status Chance on Reactive Storm's augment tab on Serene Storm's description is showing a little over 750% status chance. Guessing thats the simulacrum bug your talking about Allen. Overkill! 😛 That's actually not a bug. The 750% status chance is now scaling off of the base 15%. For example, my Baruuk has 309% Power Strength and my Desert Wind has no Status Chance mods. 0.15 x (1 + 2.5 x 3.09) = 1.30875 => 130.9% Status Chance The real bug is when I attack with my 130.9% Status Chance, I can usually proc 3 statuses per hit. Which means the REAL status chance is still higher than the one stated in Desert Storm. The same bug applies to my Excalibur's Chromatic Blade. I have 96% Status Chance on his Exalted Blade, but I usually proc 2 statuses per hit. In conclusion, DE's math is still off. lol 1 Link to comment Share on other sites More sharing options...
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