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Endless missions need better rewards


Crusher4881
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Currently, disruption is the only standard mission type where players have an incentive to stay for as long as possible, as they can continue hitting Rotation C rewards repeatedly after round 4. Arbitrations also follow a similar format, and in exchange for taking longer to get to the C rotation award drops from that rotation endlessly if the players continue to play out the mission after that. So why aren't other endless rewards similarly designed?

At the very least, drop the A rotation after the 4th reward, meaning that afterwards the rewards are taken alternately from the B pool and the C pool (so for 40 minutes the drops would be AABCBCBC instead of AABCAABC). This would make other endless missions more competitive with disruption for collecting void relics.

 

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