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(PSN)Frost_Nephilim

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Everything posted by (PSN)Frost_Nephilim

  1. Even then their damage falls off really fast. Changing the status types I feel would only be a minor buff, I'll test the strength build you're talking about but I honestly can't see taking any less than 30 seconds for them to down one enemy which is absurd
  2. Passive okay, 1st nice, 2nd Ability AWESOME 3rd and 4th I dislike. The 3rd won't feel like it's do anything as enemies only deal like 40 damage. We are capable of unleashing 20k-100k dps easily with weapons, and that amount of damage still takes a few seconds to kill enemies when you take into account their damage reduction stats Imagine 40 damage a second. As for the 4th I feel like it feels way too akin to nekros and rev. I mean variety is nice and all just wish it were something else. Maybe scrap the 3rd Ability. Move the 4th to the 3rd Ability. And make another 4th? I feel like you can do something more interesting like ricocheting void beams that gain more damage as they pass through enemies, a more powerful tower summon that debuffs enemies and strengthens allies in some way, or summon some sort of origin beast companion that wreaks havoc on its enemies for few seconds Anything but damage reflection imo
  3. Getting Death Scissors enemy vibe from DMC, I'm all in
  4. I see, I was trying to go for something more along the lines of a master of weapons, specifically with guns, I couldn't think of a better name at the time lol
  5. Thanks! And you're right, I haven't ever really compared the damage to weapons I had in game, I just started doing this After making a comparison I've just made a few serious buffs to the damage numbers. Just checked My Telos Boltor and realized that the thing deals approximately 70,000 damage per second, and my exalted assault rifle was dealing 5,000 🤣😂 its already ridiculously trash lol Decided to make some buffs, I'm going to adjust it until it feels around 20-40% weaker than the good weapons in the game Ima idiot for not having done this already Yea let me know, or if you want you can put up your own version of the idea, and can take any parts of this idea and add it to yours too, I don't mind at all. I just like to throw ideas out there and see what people can make out if it, whether it be suggestions for improvements or motive to create a different warframe Fine either way
  6. This I like, it's a bit fresh Wait what can't be changed? Duration, height of floating enemies, or both, This I don't get, why is he healing? Sounds like epicness ! I like them all, especially the last, the only one that throws me off is that 3rd ability
  7. The purpose of this warframe is just to offer a more intense gunplay experience, where the player will want to make constant decisions on what will be the best weapon to use for the job. This warframe comes with a high mastery rank lock, due to the power it wields. Passive: After every 10 headshot kills the warframe goes invincible and gains 2x the damage for 5 seconds. Note: Each of this Warframe's abilities do not require energy to use. Instead, each ability has a separate amount of ammunition that replenishes at a rate of 30% per 4 seconds. Running over an energy orb instead grants the player a "mag" which can be used to fully replenish the ammo of any activated ability when the player presses the reload button. Activating any ability replaces the players melee weapon with the selected ability weapon, causing the melee button to be the button to press to use his ability weapons. Additionally, pressing the secondary fire button on an equipped ability weapon places a suppressor on it, silencing the ability and reducing its damage by 25%. 1st Ability (Dual Pistols): Selects his dual wield pistols. Enemies hit are staggered and are affected with a debuff that causes them to gain a 10% chance to be affected by a random IPS stat each time they are damaged by any source. The debuff last for 8 seconds and can be stacked up to 100%. - Weapon stats Fire rate: 3 bullets per second (Affected by ability efficiency) Damage: 4,000 Puncture damage (Affected by power strength) Ammo: 15 bullets (Affected by max energy) 2nd Ability (Shotgun): Selects his shotgun. Firing this weapon creates a powerful blast, knocking enemies off their feet, pushing them back, and stripping 30% of their defenses. The weapon fires at a 70 degree angle across 12m. The debuff can be stacked and last for 8 seconds. - Weapon Stats Fire rate: 1 shot per second Damage: 40,000 puncture damage Ammo: 5 shots 3rd Ability (Assault Rifle): A fast firing weapon that staggers enemies hit, heals the player by 2% per hit, and increases the players movement speed by 1% per headshot for 15 seconds. - Weapons Stats Fire rate: 5 bullets per second Damage: 7,500 Ammo: 50 bullets 4th Ability (Sniper Rifle): Slow firing weapon capable of dealing tremendous damage. Enemies take 15% (x2 for headshots) of their current health as true damage unaffected by mods, in addition to the damage the weapon already deals. Aiming the reticle at an enemy slows down their movement by 50% unaffected by mods for 5 seconds, but can only affect 3 enemies at a time. - Weapon Stats Fire rate: 1 bullet per 2 seconds Damage: 60,000 (x2 for headshots) Ammo: 3 bullets Thoughts? Summary of Feedback Power Creep As other weapons increase in damage, exalted weapons tend to fall behind. There's worry that the same would happen to this warframe were the warframe would simply become near useless as a whole if power creep becomes too intense.
  8. If it isn't too much trouble on DE'send, I wouldn't mind having this. But I do worry that the issue may be exactly that, as it just sounds like it would be too much to me, granted how many drops exist in this game
  9. I'd want this but for pets, they need some more abilities and such imo
  10. Understandable but what you purpose instead? Getting stuck on walls is far worst than a little bounce off Ehh this one of the qualities I like, it makes it look and feel better imo Now this part I do agree that her jumps need work, some more height on normal jumps would be okay but i it is controlling how high you go and the direction you go in that would help the most. Like there needs to be a way to fly or glide imo, that allows you to cancel a gain or loss of heights and keep moving forward. 100% yes
  11. You know that's not a bad idea, like make the entire frame transparent? I wouldn't hate that, so as long as it's optional I can see myself using this sometimes
  12. Or at least have a way to reach such a number. Like make us have to crank it up or something for a duration buff, I'd be cool with that
  13. As people have already mentioned,, the issue here is it would make rad sharing harder. I made a topic a while ago that simply separated endless missions into 2 options, non endurance and endurance. In non endurance you can leave any round you want, in endurance you have to wait until atleast the 4th round, afterwards you can leave whenever you want. It would only need a minor edit for relic runs like preselect 4 relics before starting, voila. Here relics can be hidden imo, since the objective isn't rad sharing (playing till you get what you want), it will be playing endurance. I think that would be the best way to go about an issue like this.
  14. Genius! Only minor edit, when you are in the air it should let you pull yourself wherever you want, gotta keep the spiderwoman feature if we are keeping ripline imo And make it pull atleast 3 to 4 enemies to you instead of just 1, it kills me that it only can pull one to you
  15. Right? And maybe let us change that loki statue to like how it works in relays, would be epic
  16. I like this, would be a good design choice, arguably on the wrong frame tho I'm afraid
  17. I think the direction of this is good, I just think it needs some room for choice. You might not want your sea snares and aqua places to get sucked up in the vortex you know? I think maybe there should be an option to throw aqua blades rapidly (like holding the aqua blades button), and they can get sucked up into the vortex to create slash and viral status effects. That way it's more optional instead of forceful Also, vortex should not be animation locking you. The games best qualities is its ease of movement. It's fast and smooth which is extremely satisfying, animation locking abilities kill the fun, the longer the lock the worse I don't know, I feel like I'd still rather use her abilities on foot. Outside the intense amount of durability you gain from merulina, I feel that it needs 2 more things 1.) Flying Ability (press the aim button while airborne to activate it) Grounded movement I think feels pretty good after the changes, it feels a lot more smooth. Being in the air on the other hand sucks! It's really hard to judge the height of jumps and angle them the way you want. Warframes are easier to control with aim glide and the ability to roll to switch directions If we could fly, and like cancel all movement in the vertical direction the instant we activate flight, and slightly be able to move left and right (similar to aim gliding), I feel it could really help things feel more smooth, even if it just last a few seconds. It'd be much easier to redirect yourself in the air to keep yourself from missing your desired location. 2.) Make it a weapon/tool I don't think health and and slight buffs are too special as we are in the middle of basically a war, it should be combative to some degree imo. I think merulina would be awesome if it came with an ability or 2, like maybe have it fire sea snares that move out 20x further and faster, auto aimed at enemies. Like a long range shotgun blast, sending bubbles everywhere. Don't feel armor is too necessary, she has some nice shields, idc for this 1
  18. Yeah the game is great at the end of the day, and I hope DE sees that and doesn't get drowned in the complaints too much. People get fixated on certain issues sometimes, and I think it's because that it begins to make it seem like its a bigger issue than it is to these players causing them to get kind of toxic when it's unnecessary. Hope DE sees that and are able to look past it when necessary. They seem like they work hard to me as well, and they listen to the community a lot Imo, I love them so much for it💙🖤💙 Game is masterpiece, Thanks DE
  19. I didn't notice this bit here, yes new players are part of the issue And so are trolls And so are people who want to play the game the way they want to play it (3 different types of people that can be ridiculously annoying when using certain frames) To reiterate what I was going to tell bird, banning current players only solves the issue with current players. So even after you have banned them all, there's still an influx of new players on the way to keep you in this never ending loop of having to ban them. New/inexperienced players are the main ones more likely to be so annoying, not solely. People who just wish to troll or not care about what others want them to do (that last one becomes more reasonable when you know that I literally want limbos to do nothing nothing but look pretty until the level gets hard.) It's not their fault, they are just new and testing out the game or just want to play the game how they like it, that's okay! But I don't want to be there while you are learning or using unfriendly warframes the way they see fit. If they DONT use the warframe, I'd love to play with them no matter if theyre are NEW, are a TROLL, or play the game without consideration of others! They can't do anything to mess me up, so I'll love them no matter what. It's only a problem when using that unfriendly frame Thus the frame allows toxicity...............................
  20. 😐Which translates again to your idea is just guaranteed to be exploited just cause And there's no issue with comprehending the word any, it's comprehending why in the world you brought it up. Your only point for bringing it up was that things can be exploited, and that my idea MIGHT have a way to be exploited but how is unknown to you Like what? You've quite literally just said a bunch of nothing, that lead to an unknown result....... I can't comprehend why you'd bring up something so unnecessary if you don't even know how it would be applied here.... you just automatically assume it will happen Does that not strike you as faulty thinking? Unnecessary? Unfit for arguments? This post isnt about just limbo. None of the searches you suggested brought up anything about warframe banning🙄. Yeah... I'm just gonna stop responding to you here😒
  21. Someone made a rework of her in the fan concepts that I felt was similar to this, idk if I cam still find it but these are Def some nice ideas, she just needs a little more still imo.
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