Vitras Posted October 8, 2013 Share Posted October 8, 2013 (edited) So I was reading a post about a ridiculous bow idea... And I thought of this! Name could be Apollo or Sagitto (arrow in latin)normal health and shieldslower than average armor 1.1 sprint speedAbility 1 - materializes a bow and fires a deadly arrow-will take time to draw bow and arrow to penalize for higher damage -can pierce through multiple enemies and thin cover (puncture)Ability 2 - fades into the shades for a moment to avoid massive strikes -can't move when using this ability to penalize invincibility Ability 3 - crouches and spin kicks quickly to trip enemies surrounding you -maybe 3.5 meter radius Ability 4 - fires multiple arrows into the air at once, raining down onto unfortunate enemies -there would be a delay before arrows strike after being shot up to penalize for 700-1000 damage for each arrow -(to target you would point on the ground or at an enemy) The ability names are (obviously) up for suggestion. I really wish this idea would be used, as I really love archer/ranger classes in other games. If this was thought of before, I apologize. Thoughts? Edited October 23, 2013 by Vitras Link to comment Share on other sites More sharing options...
Hawner Posted October 8, 2013 Share Posted October 8, 2013 I like it. Simple, new concept of frame (up till now all of them were made to either stand their ground or to hide behind others and attack from a distance, this one would be a hit-and-run type) and not too OP. Those penalties are fair enough to counter their excess. Nicely done! Link to comment Share on other sites More sharing options...
EinRyu Posted October 8, 2013 Share Posted October 8, 2013 Skills need work... would end up being the most immobile Frame released in game yet, cool idea though I guess. Link to comment Share on other sites More sharing options...
Vitras Posted October 8, 2013 Author Share Posted October 8, 2013 I like it. Simple, new concept of frame (up till now all of them were made to either stand their ground or to hide behind others and attack from a distance, this one would be a hit-and-run type) and not too OP. Those penalties are fair enough to counter their excess. Nicely done! Thank you! Skills need work... would end up being the most immobile Frame released in game yet, cool idea though I guess. Yes, I was mostly trying to avoid typical animal ranger type abilities and sticking to practical warframe abilities. Thanks. Link to comment Share on other sites More sharing options...
ProjectKaeon Posted October 8, 2013 Share Posted October 8, 2013 3: change the range to 5 meters Link to comment Share on other sites More sharing options...
Vitras Posted October 8, 2013 Author Share Posted October 8, 2013 (edited) 3: change the range to 5 meters Changed from 2 to 3.5 Edited October 8, 2013 by Vitras Link to comment Share on other sites More sharing options...
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