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High GPU usage + Constant crashes/low fps in Orb Vallis/Plains of Eidolon


shinmikomi
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As the title says, I'm getting constant crashes and low fps on and ONLY ON(I thought that could be important because I'm also getting low fps at the railjack anomaly, but the game doesn't crash) the open-world locations. Usually the game crashes on transitions, like when im qutting the Fortuna or Deck 12. Sometimes the game just closes, sometimes it shows "Insufficient video memory" error. The problem is, Firstly, it happens on any settings, no matter if I set ultra or minimal, I'm getting low fps and crashes. Secondly, I have 4 GB of video memory and I've seen people playing well even on 2 GB. So I'm wondering if the problem is with my PC or drivers, or may be some memory leak happens in the game. Also, I've monitored my video memory on "transitions" and it really immediately jumps to 100% of usage(but I swear, it can happen even in orbiter EVEN when im just standing still doing nothing), but the game crashes only in 1 out of 7-8 cases.
PC specs:
i5-7300HQ 2.50 GHz
GTX 1050 Ti
8 GB RAM

 

UPDATE: Now crashes are happening on the Scarlet Spear at Railjack missions

 

Also these are error lines in EE.log file:

Sys [Info]:
Error [Info]: Failed to allocate 2,947,800 bytes (PhysX)
Sys [Error]:
Sys [Error]: Working Set:       2,974,195,712 / 7,466,369,024
Sys [Error]:
Sys [Error]: Heap Size:         2,778,634,448 / 2,980,052,992
Sys [Error]: Heap Allocs:           1,328,513
Sys [Error]: Heap Segments:               512
Sys [Error]: 
Sys [Error]: Buckets:                   Bytes / Allocs
Sys [Error]: AnimController:        1,043,472 / 5,481
Sys [Error]: AnimData:             11,645,296 / 2,638
Sys [Error]: CacheMgr:             12,689,136 / 9,240
Sys [Error]: CacheSharing:         12,113,584 / 20
Sys [Error]: CacheToc:             27,205,552 / 115
Sys [Error]: ConnectivityData:     39,482,208 / 17,678
Sys [Error]: ConnectivityMgr:       4,651,600 / 3,530
Sys [Error]: ConnectivityTree:      4,958,016 / 70
Sys [Error]: Deps:                 17,170,544 / 17,363
Sys [Error]: DriverData:              552,608 / 2,702
Sys [Error]: EditorBase:                  480 / 3
Sys [Error]: GameStats:                   624 / 4
Sys [Error]: GameSwf:              20,433,296 / 98,050
Sys [Error]: GraphicsData:         64,153,376 / 226
Sys [Error]: GraphicsSys:           7,882,048 / 28,446
Sys [Error]: Instances:               366,048 / 2,987
Sys [Error]: Internal:            414,445,568 / 484,748
Sys [Error]: JobMgr:                  214,992 / 1
Sys [Error]: Localizer:             7,332,432 / 439
Sys [Error]: Lua:                  42,921,248 / 223,891
Sys [Error]: Navigation:            4,000,192 / 154
Sys [Error]: OpenSSL:                 462,304 / 5,978
Sys [Error]: PhysX:               242,810,496 / 70,295
Sys [Error]: PhysicsData:           7,834,896 / 151
Sys [Error]: PropertyData:         32,279,632 / 38,028
Sys [Error]: PropertyText:        113,246,176 / 1
Sys [Error]: RegionMgr:                 3,456 / 4
Sys [Error]: ReplicationMgr:        5,555,568 / 3,203
Sys [Error]: Resource:          1,619,843,440 / 245,116
Sys [Error]: ResourceMgr:          12,143,968 / 4,459
Sys [Error]: SmartPtr:              3,869,456 / 59
Sys [Error]: Sound:                   248,672 / 116
Sys [Error]: String:               14,182,992 / 47,828
Sys [Error]: Symbol:                      800 / 1
Sys [Error]: Temp:                  3,008,896 / 1,665
Sys [Error]: TypeMgr:              38,269,984 / 13,824
Error [Info]:
593.116 Error [Info]: Assert: (Out of Memory)

Application error messages:
EncounterScheduler.lua
EncounterScheduler
JobNpc.lua
JobNpc
HeatFissure.lua
CheckGoals
BipedSpawner.lua
RandomChanceToEnable

Edited by Taweryawer
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I was getting this when I first came back to the game the other day, and fixed it by using DDU to remove my existing GPU drivers and reinstalling them.

However... I've been monitoring my GPU stuff the last few hours due to a driver crash issue that started after the hotfix, and at my last crash the GPU Memory usage had *just* exceeded 4GB, on absolute maximum settings, in Orb Vallis.  So it's possible you *really are* running out of GPU memory and need to turn the settings down a bit.

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On 2020-03-25 at 12:45 AM, TironStarstryker said:

I was getting this when I first came back to the game the other day, and fixed it by using DDU to remove my existing GPU drivers and reinstalling them.

However... I've been monitoring my GPU stuff the last few hours due to a driver crash issue that started after the hotfix, and at my last crash the GPU Memory usage had *just* exceeded 4GB, on absolute maximum settings, in Orb Vallis.  So it's possible you *really are* running out of GPU memory and need to turn the settings down a bit.

But the main problem is that this happens on any settings

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On 2020-03-25 at 7:10 PM, LaylaAmbrose said:

High GPU usage is normal. It means your GPU is working as hard as it can. You should worry if your GPU usage is low AND you're getting bad performance.

both cases can be bad. High GPU usage and lag may mean the game is doing more calculations than it should, low GPU usage and lag may mean the game is calculating too many things on the CPU.

 

Honestly I never had lag issues before this last update. Always played on max settings at a perfect 60fps, but now every now and then it drops to 30fps for a second or so then goes up again at random times on earth tilesets where the new missions appear

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can confirm, i had high setting on gtx 1070oc with ultrawide 21:9 high geometry medium effects particles low shadow and high texture, i had no problem on poe still now. today logged to orb vallis and if we were 4 tennos, i got drops under 60-75 fps (hurts my eyes on my 75hz monitor) usually were 80-90 :S yay

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guys do anyone of you use in game vsync or your nvidia cp vsync try using fast sync in your nvidia cp I did have issue with cetus or orb vallis specially after going to temple of prophet the game stutters and lock itself up to certain fps but this also happen only while deferred rendering is turn on but fast sync fix the stutter on certain areas in game.

Edited by MakubeX
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