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Mission timer in Syndicate missions (esp. in Disruption)


GaussDeath
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Please extend the mission timer on Syndicate missions. 
When running solo, it takes a significant amount of time to search every nook and cranny of the map for the 8 syndicate insignia. Certain mission types, especially Disruption, start a 2.5-3minute (somewhere in there) mission timer if you are taking too long to perform the main task. 

In Disruption, even after you do all the disruptions there is a 'extract now' timer that will pop up. 

I understand the purpose of the timer is probably to prevent exp farming of enemies that don't have scaling level/difficulty. But when combined with syndicate missions the timer is too short. 

Edited by GaussDeath
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