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The Lotus Eaters: Known Issues ×

Mutalist cernos


EndgamePrime
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There seems to be a glitch when modding status. For instance if I add one dual stat mod it will increase the number from 0 to 246 (unmodded) but if I add the toxic mod it decreases a lot. Let's say I go for a corrosive build with the 2 90% mod it shows a whopping 14 corrosive damage...

Maybe it's a new mechanic?

 

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It looks like elemental mods are buffing the spore or the arrow, but not both.  So right now my bow has 126.5% fire and 60% cold giving me less than 25 blast damage, but a single 60% elec mod is giving a number over 600.  I'm pretty sure the blast is affecting the cloud dot and the elec is boosting the arrow direct damage.  The arrows are losing a lot of damage from this and the clouds are applying fewer statuses then they should.

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