EndgamePrime Posted May 24, 2020 Share Posted May 24, 2020 There seems to be a glitch when modding status. For instance if I add one dual stat mod it will increase the number from 0 to 246 (unmodded) but if I add the toxic mod it decreases a lot. Let's say I go for a corrosive build with the 2 90% mod it shows a whopping 14 corrosive damage... Maybe it's a new mechanic? Link to comment Share on other sites More sharing options...
Frailboy Posted May 25, 2020 Share Posted May 25, 2020 It looks like elemental mods are buffing the spore or the arrow, but not both. So right now my bow has 126.5% fire and 60% cold giving me less than 25 blast damage, but a single 60% elec mod is giving a number over 600. I'm pretty sure the blast is affecting the cloud dot and the elec is boosting the arrow direct damage. The arrows are losing a lot of damage from this and the clouds are applying fewer statuses then they should. Link to comment Share on other sites More sharing options...
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