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Shield support frame, early concept


Gashabae
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Gasha is a support specializing in shields and thematically surrounds energy (literal energy not warframe energy). For now he is missing a second ability so if you have one in mind or have any other ideas on how to improve this concept like alternate abilities/augments to synergies/stat changes, suggest away!

All ability stats are [ph] but are still open to discussion.

 

Name - [Suggest something] Gasha 

 

Base Stats 

Health - 75 (225) 50 (150) 

Shield - 175 (525) 200 (600)

Armour - 225 325

Energy - 100 (150)

Sprint - 1.00

Gender - Male 

 

Appearance

Mostly looking at the important parts (will continue to add to)...

- orb inside his chest that will be released out of it (animation similar to the ending of Garuda's 4th and it will float outward like Simulor's orbs).

- two balls inside his left forearm which disappear when Static Trap is used

 

Passive

Renewable Energy - Minor Nerf (was too similar to Hildryn's passive)

- If Gasha's health is maxed, health orbs can be used to increase shields.

- Both health and energy orbs reduce shield recharge delay by 50% (does not stack).

- When shields are reduced to 0, he will gain an additional 25 energy. This is on a 10 second cooldown.

 

Back Up - Updated

Fuel gauge like meter shown in the lower right corner above the abilities (caps at 100%). Meter increases with the use of Static Trap. As the meter increases, ability shield cost is reduced and duration is increased to a max of 50%. Using any of his ability will reduce the meter by 10% (the duration is used before being reduced by 10%).

 

Abilities

An abilities shield cost can not be reduced via efficiency mods. - Added w/ Back Up Passive Update

 

1 Static Trap - 25 energy + 50 shields - Updated w/ Back Up Passive

Gasha creates a hollow sphere 2.5/3/4.5/5 meters in radius (does not increase with range mods) on the reticle location within 25/35/45/55 meters of him. This traps enemies preventing them from exiting the sphere, however, they can walk into it. Damage exiting the sphere is reduced by 20/30/40/50% to a max of 75%. Damage entering the sphere or damage entering than exiting on the other end are not reduced. Initial duration is 10/12/15/18 seconds. Recasting on an existing trap will reset its duration costing 25 energy. A maximum of 2 traps can be present at any given time, if a third is used the oldest of them will expire. Hold cast while looking at one of the spheres will return the orb to Gasha's left hand along with all the enemies inside of it. This deals 5% true damage a second for 5 seconds before ejecting them in a scattered cone in front of him. The health taken is used to fuel Power Tap (his passive) at a rate of 0.5% per enemy per second.

Augment - Indefinite Enclosure

If 5 enemies are trapped within Static Trap recasting will reset the duration for free.

 or

If 5 enemies are trapped within Static Trap the duration will be pause.

 

2 Accelerate - 50 energy + 50 shields - Added

Gasha's Generator goes into overdrive buffing all of his equipped weapons. Providing projectile weapons an increase of 40/50/60/70% to flight speed and hitscan weapons an increase of 20/30/40/50% accuracy. This also converts ammo into rechargeable for 10/12/15/18 seconds represented by the greying out of the max ammo (for bows an arrow will materialized ready to draw reducing the reload time by a flat 50%). Picking up an ammo drops will still increase max ammo but will also increase shields by 25 shields per drop. If Generator is active the benefits are granted to all allies within its radius at 50% effectiveness. Gasha will still be provided the full benefits and works independently to the Generator. If he enters the radius of Generator the duration resets.

Augment - Terminal Ballistics - Projectile weapons receive an aoe equal to the distance traveled divided by 15. Hitscan weapons receive 2.5 meters of punch through.

 

3 Recycled Kinetics - 75 energy + 50 shields - Renamed & Updated

Allies shields within affinity radius gain 30/40/50/60% damage reduction to a max of 90%. Every instance of damage their shields receive grants 5/6/7.5/10 energy to them (does not include prolonged status effects or self-inflicted damage). Shield recharge delay is reduced by a flat 50%. This lasts for 6/8/10/12 seconds. This lasts until the Warframes shields are downed. Generator can regen into overshield while Recycled Kinetics is active on an ally. Allies that do not have shields at base (Inaros/Nidus) receive this buff while generator provides a small amount of overshields for them (playing around with the number 250 overshields).

Augment - Exhausted Filtration - Recycled Kenetics provides status immunity at the cost of 50% of its duration 

 

4 Generator - 100 energy + All health - Updated w/ Back Up Passive

Gasha releases an orb that is stored in his chest which acts as a generator for shields (the orbs location is shown on the radar). Doing this removes all his health but the remaining shields cannot be bypassed via status procs. This lasts for 6/8/11/14 seconds. During this time all abilities cost 4x as much shields. If he takes damage after shields are downed he will immediately die (cannot be saved by the Sacrifice mod or revives). This can be prevented by using up 50% of the Back Up passive meter and will instead force Generator to return to Gasha only healing 50% of the health used to cast. The generator is fuelled by sapping 2/3/4/5% max shields and/or max armour a second from surrounding enemies within 8/10/12/15 meters of it. Each enemy attached to the generator will provide 5/6/7.5/10 shields per second so long as they possess either shields or armour. Allies within 8/10/12/15 meters of the generator receive the shield regen. Recasting will return the orb to Gasha providing him with a full 100% heal. Enemies are connected to the generator by energy links coloured by Energy1 and allies by Energy2.

Augment - Leak - Enemies are slowed by 10% at the edge of the Generator's range to 50% at the centre (maxes at 25 and 75 respectively). Ability's range is increased by 25%. Changed

 

 

- Good Luck, Have Fun -

Edited by Be_Stupid
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