Scythelive Posted June 11, 2020 Share Posted June 11, 2020 As straight-foward the title says it, in order as so far i tested it: Firing a Alt Fire shot of the Euphona and then inmediatly reloading (by spaming reload during the shoting animation) makes that when the reload occurs, it doesn't plays the reload sound of the weapon. Happens the same with or without mods of reload (tested with: no mods, Stunning Speed [maxed], Quickdraw [maxed] and both Stunning Speed [maxed] and Quickdraw [maxed]), however, waiting for the animation & sound of the shot to completely stops (which seems to be around .5~.9 seconds, personal estimation), and then reloading will play the sound correctly, aswell as firing an Alt Fire shot, then a normal shot, then reloading will also causes to play the reload sound (even queueing the reload as fast as possible with the normal shot, just to make sure). This is not a game-breaking nor a major bug, just a bit anti-climatic to one shot something near akin to a Tigris and when goin' for the reload it just... doesn't plays. Link to comment Share on other sites More sharing options...
[DE]George Posted June 12, 2020 Share Posted June 12, 2020 Thanks for the report, we'll take a look. Link to comment Share on other sites More sharing options...
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