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Adaptive Exposure WAY too sensible on Orbiter


MobyTheDuck
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I'm having problems with the Adaptive Exposure on the Orbiter. Its WAY too sensible, changing the lights even depending of the colors of your Orbiter walls and the frame itself.

Example A: My Titania

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See that in the first image, I have the mid tone gray selected, but has a red tint. But if I turn her to face the camera (second image), the colors get a brown tint.

Now, I put a few black posters on the front of the arsenal to 'black out' the screen.

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Same gray, but now has a more clear color that matches the gray I selected.

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Example B: Moa

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The first screen has white walls, while the second has black walls. The 'gleam' on the material becomes more clear and you can see the shine on the metal parts.

At first I thought it was because the moa wasnt gilded, but you can also see how the metal of the Orbiter walls also has a better shine and color, even though I only change the colors of the walls.

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