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MobyTheDuck

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  1. Do the tutorials if the game prompts you. Then check the Returning Player thread and the Public Handbook.
  2. It seems Whispers broke the pathfinding logic of many things related to walls (hilarious in hindsight), which explains stuff like enemies walking towards walls, enemies not being able to walk around obstacles/stairs/certain rooms, objectives spawning too far due not accounting for walls and enemies spawning too far away from killzones.
  3. You need a flowchart to understand the cross-save trade permissions.
  4. Just had the BY FAR worst instance of this logic problem. The Necralite spawned 800+m away from the objective, because it didn't account for walls. Madness.
  5. I know the game struggles with some enemies not knowing how to transverse the map, objectives being placed too far from each other and waypoints not showing you the correct way to go, but this tileset is starting to annoy me. - Enemies just don't know how to move across rooms and go near the objective. I was doing Netracells and started to wonder why it was taking so long. Really few enemies were spawning and going to the room I am supposed to kill. Walking around a bit, I noticed this big clump of enemies, just chilling on some stairs. It seems like the new enemies, specially the arms, can't go around stairs and guard rails. Edit: It just dawned to me that maybe the problem with enemies not getting to the room might also be related to every other problem: maybe enemies are spawning on FAR AWAY rooms because the game thinks the room is nearby, causing enemies to need to walk across the entire map, ending up either confused due bad pathfinding or stuck in a wall. - Waypoints lead to nothing, point to five rooms ahead of where you are or point straight to the place, through walls. Instead of pointing towards the door of the room I am in, it just points to the extraction and objective, without taking account walls and corridors. As if its saying "just go through walls, dude". - Objective spawning logic doesn't takes into account walls and rooms. A similar problem with the waypoint one, objectives sometimes decide to spawn on the other side of the map, because, due game logic, it think the objective is only 100m way. IF YOU COULD WALK THROUGH WALLS. (Image from a reddit thread, but the same happened to be several times) This can happen with Alchemy crucibles, Alchemy vents, Book second phase spawn, Necramite spawns and even the Netracell kill zone.
  6. Picking the beacon from certain spots, usually those near stairs and walls, cause you to sink into the floor/wall and become stuck until you use the unstuck command.
  7. That means you have 4 out of 5 runs left, not that you did 4 runs.
  8. Ah, so I wasn't going crazy when I noticed my Voidrig's shields were always at 50.
  9. Vai nas configurações de sistema do jogo (System) e veja a opção de analisar a rede (Analyze Network). Pode ser que o seu firewall esteja bloqueando o acesso do jogo e você precise desbloquear as portas UDP 4950 até 4955. Por uma época fiquei com um problema parecido, mesmo tendo jogado por anos sem problema. Tive que ir nas configurações do meu roteador (normalmente acessando pela página do IP) e liberar por la. O roteador da Vivo tem uma opção já configurada para jogos, sendo o Warframe um dos possíveis.
  10. Was doing Alchemy Steel Path to get some mods, arcanes, Mandonel parts and Steel Essence at once, but after 3 spawns, the Acolytes stopped spawning. At first I thought I was just unlucky and got that 8 minute spawn, but from Crucible 7 to 12, no other Acolytes spawned.
  11. I have seen some bad drop tables back in the first days of Plains of Eidolon, but this feels like a joke. - Why every bounty has only one and the same rare reward? - Why there are 15k/30k credits on a level 60 bounty that requires you to clear the entire current game to reach? - Why single tokens that give 500/1000 standing are common drops when you can find 8 per run? - Why all book mods are locked behind low chance on Mirror Defense rotation C? - Why all Tennokai mods are locked behind low chance on Alchemy rotation C? - Why Survival, Assassination and Exterminated have no unique rewards? - Why the Book boss doesn't drops Book mods? - Why credits and endo take the most of the drop tables? Wasn't there a big discussion in the past about making missions "worth playing"? - Why are common resources even in the drop table? You know, 150 Obols when you get AT LEAST 2k on a regular mission? - Why Netracells can give Melee Arcanes as a common reward when you already can get the same arcanes from THREE other sources (book bosses, fragmented boss, Bird 3 store) Plains bounties offered the update mods. Fortuna bounties offered the update mods. Orb bounties offered the update mods. Narmer bounties offered the update mods. Even Deimos and Iso bounties, as garbage and bloated as they are, offered mods. But Sanctum bounties? Pure garbage.
  12. Who would win: Secret Steel Path boss with 1 billion HP, 25k+ damage attacks, summoning a legion of glowing severed hands and a thousand nullifying beams? or One horny dude with a frisbee?
  13. Anything that causes the enemy to go into a ragdoll state, like Zephyr's tornados, Nidus' larva and even heavy melee slam, will cause the guns to lose track of the enemies until they recover.
  14. After the update, I have been noticing several problems with the lighting system: - Rooms keep flashing - Rooms keep getting dark/bright depending of where I stand - Cutscenes getting incredibly dark - Rooms are darker in general - Transparent/Glass cosmetics get really bright on low light rooms
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