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MobyTheDuck

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Everything posted by MobyTheDuck

  1. Question: Will enemies that are immune completely immune to status effect like Deimos infected with Viral, will get these immunities removed? And its been a while since I used gas, not because the lack of visuals, but because I remember it became completely useless after a certain point due the lack of damage, no armor strip and no CC. I think there is little point on using Gas if you can just use Heat.
  2. A little lesson in patch history: This is due the Torid Incarnon. The Torid Incarnon charges from direct hits with the projectile, since it can't headshot. Due a programming quirk, the projectiles were also charging incarnon from hitting dead bodies or enemies right after they died, making it super easy to get a full charge. Since this was an unplanned feature, DE nerfed the Torid Incarnon by removing the quirk of charging from hitting corpses. THIS IS WHERE THE STINKY BEGAN. Since DE went Scorched Earth and removed the charge from hitting corpses from ALL WEAPONS, weapons that were balanced around the fact of having multishot got kneecapped. Because of how the programming works now, the incarnon only takes into accounts shots that hit while the enemy is "alive". Since all programming is linear, the fraction of a 1/1000th of a second the enemy is considered "dead" by the game code, ALL REMAINING BULLETS NO LONGER COUNT. If your shotgun has 20 pellets and 1 kills the enemy, the other 19 won't count for increasing Incarnon. Since the shotguns were balanced around multishot, it means that you will always charge a fraction of a pixel, specially on lower level missions (pretty much anything before Steel Path and beyond). This also affected equipping multishot on your weapons. This is the EXACT same problem that broke stealth multipliers YEARS ago. Enemies can notice and become alert if the weapon with multishot doesn't kills them in the first bullet, even if all bullets virtually hit them at the same time, because the code will make the enemy become "alert" between the lines of code and thus will cause the stealth multiplier to break. Since DE works in cycles, Incarnons are not on the scope and this blunder will likely go unnoticed for months to years.
  3. For a while now, I have noticed that some Access Controllers, the panels you need to destroy to start the minigame to open the secret sentient lab door, are not taking any kind of damage. I have tried with hitscan, explosions and melee, nothing seems to affect it.
  4. Knockback/knockdown counts as an effect for Negate. Unless you are talking about the cold field, which used to be a thing that caused a cold proc before the self-damage removal.
  5. You are distorting words and not getting what I am saying. I just want to have a reason to play with all challenges. 50 vosfor is not a reward, it should be changed to something worth the trouble, because as it is, there is no reason to just do a full elite run this week then ignore it for the foreseeable future. And either way you don't need to get all the weekly rewards, so I don't see what is the problem here. Missing one notch on the weekly check list won't destroy your enjoyment. (If it does, you should take a break)
  6. 70 vosfor is roughly 4 Steel Path arcanes, so about 20 minutes of Steel Path missions. Restricting yourself that much with all the negatives, loadout, Elite mode and high level enemies for just 70 vosfor, when each Arcane pack costs 200 is insane. This is by FAR the slowest and hardest way to get arcanes in the game. And don't even say "oh the vosfor is just a bonus", when Vosfor is the FIRST and the LAST reward for playing with all challenges on! Many other rewards would be better. One umbra forma as the final reward? A random pack of arcanes? Pathos clamps? Adding an extra 0 on these numbers so we get 200 and 500 vosfor instead? A pack with 3 shards, one of each color?
  7. While Duviri/Circuit Steel Path can be excused due the bigger pool of choices and getting stronger due decrees, Elite Archimedea boils purely to "get lucky with a good loadout and less strict negatives" I got 3 frames highly dependent of energy. My negatives are "no operator", thus no armor strip against these level 400 enemies, or zenurik energy regen and "enemies drain energy from up close", while the current stage has "enemies are invincible unless up close". No energy means I can't build up overguard or keep skills up. Enemies draining my energy aside the invincible enemies that also drain energy means I can't do anything. I lost this week's "lottery" and now depend of other players that won the "lottery" to carry me through elite.
  8. Dante farm is easy. Stupidly easy. And rewarding too! 20-30 minutes of Armatus gives you enough pity tokens to buy almost all of Dante or one entire weapon. Even if the drop rates aren't great, the flow of the mission goes so fast that you can actually farm at a decent rate and even end with a bunch of relics. Meanwhile, Tyana Pass is a boring, soul crushing, slow grind, having to wait for waves to start and having to constantly collect crystals so you get a somewhat acceptable amount of pity tokens. Faster waves, more tokens, anything!
  9. I have noticed that it happens if you change from "normal" to "steel path" bounties. The normal bounties all become rank 1 bounties and steel path bounties all become rank 2. So as long you don't try playing Steel Path or change back and forth the bounties, you should be fine. You have to leave and return to the Anatomica to reset the bounty standing.
  10. This problem also happens with hair colors, oranges and browns all turn red.
  11. Just did a Cavia bounty with the new disruption node. At the time, the bounty gave 4k standing, but upon extracting, I was rewarded only 1k. I first I thought it was some glitch on my end, but I have noticed that if you change the bounty from "Normal" to "Steel Path", ALL bounties change to rank 1 or rank 2. This will stay until you reload the Anatomica
  12. Do the tutorials if the game prompts you. Then check the Returning Player thread and the Public Handbook.
  13. It seems Whispers broke the pathfinding logic of many things related to walls (hilarious in hindsight), which explains stuff like enemies walking towards walls, enemies not being able to walk around obstacles/stairs/certain rooms, objectives spawning too far due not accounting for walls and enemies spawning too far away from killzones.
  14. You need a flowchart to understand the cross-save trade permissions.
  15. Who would win: Secret Steel Path boss with 1 billion HP, 25k+ damage attacks, summoning a legion of glowing severed hands and a thousand nullifying beams? or One horny dude with a frisbee?
  16. Anything that causes the enemy to go into a ragdoll state, like Zephyr's tornados, Nidus' larva and even heavy melee slam, will cause the guns to lose track of the enemies until they recover.
  17. Dev workshop: Extra acts will be added, so you will get extra 13500 standing per week. Extra acts won't be recoverable. Release day: Normal acts appearing along the extra acts was a glitch and it will be fixed. Extra acts were supposed to replace the normal acts. Extra acts won't be recoverable. Near future: Extra acts will now just be fixed normal acts. They will be recoverable. Me: Whut.
  18. I would agree, but the standing gain is still very small. Correct me if I am wrong, but I think its like 150 per kill, plus streaks, so you would need to dominate a game with 30+ kills to get a respectable amount of standing. The small number of players that only played conclave and could manage killstreaks did benefit from it, but your average player (the one in the other end of the killstreak) just got less standing per week. Not the PvE/PvP mods, these were always Tenshin only as far as I remember, later Sentient drops. I was talking about the PVP only mods, but I was half wrong. While they did remove mods from end of round rewards, they only removed the common ones, when I thought they had removed most of them. The others like weapon augments (the same ones you can buy from Nora) are still there.
  19. Chipper: Blue -> Yellow -> Red -> Repeat Archon: Blue -> Red -> Yellow -> Repeat
  20. The funny thing is, the Conclave grind was made WORSE with one of the few updates it got. This made kills go from rewarding nothing to a little bit of standing, but challenges were still the best way to get it. Lunaro was the only mode to not get nerfs. Basically, they just gutted the amount of weekly standing you would get. They removed all the fun modes (like Instagib, like I said) and removed the Potency/Affector rounds. These were basically "alerts" that would force certain rules for the any game played in the period they were active, and rewarded 2x the Standing plus 2x the end of round rewards. Also, they removed Conclave mods being rewarded as end of round rewards, forcing players to spend the standing they just suffered to get to buy them.
  21. As someone who bothered to max Conclave when it was new and had unique modes like Instagib and that one Valentines Day, my thoughts are: People that play PVE don't want to be forced to play PVP to get rewards to use in PVE, so they get a terrible first impression of PVP due events. PVP is YEARS behind on balancing, there are mods that still talk about Melee Channeling. The last frame they added was Khora and you can't use the Primes of several frames (Inaros, Titania, Harrow, to name a few). PVP breaks often and rarely got updates, usually just to fix something that escaped from PVE. People that do try PVP to get the skins find out that you have to spend standing on mods be effective and that kills their drive. A new PVP player will SURELY get surprised that the mobility is completely different, as is the whole modding system. Frames that they remember being agile will suddenly be slow as molasses, and they don't have any idea you have to rank up and spend standing to get mods to improve your mobility. People join PVP to find out that its completely deserted, quite literally dead on some regions. When they do find a game, they will often be matched with someone that only plays PVP, stomps them repeatedly, making them leave and never touch the mode again. No skill matchmaking means that stomping happens more often. This also causes a "can't catch up" problem: players that already played Conclave have the mods to increase mobility and give other bonuses, while a new player will jump on their Rhino (or whatever loadout they managed to equip due all the restrictions) and find out they move at glacial speeds trying to hit something akin to flies on crack with spit balls. Also, like everything else, PVP is still peer to peer (no idea if the community servers still exist). Ping and region is a huge factor, specially on projectile weapons like the event. There are some really toxic and sweaty people on the PVP community. People that avoid ranking up so they can only stomp newbies. People that only play with the most sweaty meta you have ever seen. From personal experience, and what made me stop playing conclave: A group of players that would actively hop around low populated regions, looking for people to report for playing as a group and grinding conclave challenges. Apparently playing with a friend was a serious crime that you could lose your account for. Would removing PVP damage the game? Not really. Would bother a few hundred players? Yeah, sure. Would the average player even notice conclave was gone? Hell no. The average player doesn't even knows about the Conclave menu, let alone skins and armor sets. Maybe DE would put them in the market? Maybe they would be put on the Steel Path shop? Who knows. They removed raids, that were FAR more played than Conclave and were related to the game lore, because they couldn't bother fixing them, yet arcanes are still around. They can still keep Conclave around, but nothing will really change. It might be that one day it will break beyond salvaging and they will have to put it out of commission.
  22. I think the problem is that they don't take the hint. "Players are actively avoiding playing the event and finding ways to afk." (patches current afk method along anything that makes the event quick, interesting or fun) (players find another way to afk) "Players are still avoiding playing the event and finding ways to afk." (patches current afk method along anything that makes the event quick, interesting or fun) (players find another way to afk) "Players are yet avoiding playing the event and finding ways to afk." (patches current afk method along anything that makes the event quick, interesting or fun) (players find another way to afk) Ad infinitum.
  23. Alias: MobyTheDuck#880 (PC) My wishlist is a mix of cheap, expensive and very very very expensive, because I wishlist everything that gets released, but my "actual" wishlist are skin collections and some decorations like the Shawzins, I'm broke after the black friday sale. Of course, you should focus on giving slots to a newbie first. Cheap: Expensive: Very Expensive: Ultra Expensive: Happy Holidays, Merry Christmas, Feliz Navidad, Hasta La Vista!
  24. Why? What are you guys even thinking? With 3 less acts per week, people that don't play as often will be completely screwed by the lack of the missions on the catch-up system. You guys literally said: Was 1 extra rank per week too much? Might as well just bring back the regular missions back. If I miss one week, that's two less rank for me because of the lack of 3 catch-up missions plus the 7 daily missions.
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