Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Conclave Gametype


JariWeis
 Share

Recommended Posts

Dear Tenno,

 

I have recently visited Conclave for the first time after the official release. (I played on the glitched way before)

Sadly, things aren't like a lot of people would like them to be.

OP gear, Ult spamming, cheap tactics - Shortly, it's a nightmare.

 

I thought it was time for change, and a LOT of people will probably want to give me one in the head for my idea.

This is just something I made as a concept, so don't go too harsh on it.

All I'm trying to do is give everyone a fair opportunity, regardless of gear.

 

I'm thinking of a new game-type, called "Eye for an Eye".

 

How it works:

 

This gametype will feature 4v4 play, almost forcing Tenno to cooperate.

It wil also feature objective play, which can be voted for.

 

There will be 3 choices:

-King of the Hill; there will be a zone on the map known as the hill.

Each a team controls the Hill by out-numbering the enemy team inside of it and keeping them out.

One point per second per member that is inside the Hill, the Hill switches to a new location every 30 seconds.

First team to achieve 200 points wins, maximum duration of 10 minutes per game.

 

-Capture the Flag; each time has a base and a flag, get the opponent's flag to your base to score a point.

The first team to hit 3 points wins, after each point the sides will switch (on asymmetrical maps), 5 rounds max, 3 minutes max for each round.

 

-Tug of War; Kill an enemy of the opposing team to get one point, dying will cost your team 1 point.

First team to achieve 25 points wins, 15 minutes max.

 

When entering the map, you will be given a few choices.

These choices cannot be changed during the round, but can in the next one.

Every Tenno will have to make a choice regarding their loadout;

 

Everyone has the same BASE stats:

 

Modified Braton as primary:

Damage: 50
Firing Rate: 11.25 Rounds/s
Accuracy: 35
Clip Size: 60
Reload Speed: 1.7s
Crit Chance: 10%
Crit Damage: 125%

 

Their own Frame's appearance, Red or Blue (team color)

650 Shield

650 Health

75 Armor

1.0 Sprint

8.0 Stamina

50.0 Shield Recharge

150 Energy

 

30 Attribute points. (AP for short)

 

And two abilities:

 

Cushion - This allows you to temporarily become invincible for 5 seconds, but dealing all damage received x2 when it has worn out. - Costs 100 Energy

 

Berserk - This allows you to do 15% extra damage, but decreases shields and regen speed by 30%. - Costs 75 Energy

 

[Note that these two mods cannot be activated at once unless someone picks up an energy orb]

 

Now, the Tenno can choose to alter 3 categories:

 

-Player attributes

-Ability attributes

-Weapon attributes

 

Upon choosing an attribute, a player loses points depending on the costs of said attribute.

An attribute can only be bought ONCE, so you cannot get two of the same.

 

Player Attributes:

-10% Extra Shield - Costs 10 AP

-10% Extra Health - Costs 10 AP

-10% Extra Sprint Speed - Costs 5 AP

 

Warframe Attributes:

(These are abilties, you can only pick one)

-Barrel Madness - 75 Energy - Increases your fire rate by 15% but decreases movement speed by 10% - 10 AP

-Deployable Cover - 75 Energy - Deploys a 2m high shield 180 degrees around you, (and over you) blocks passage on both sides (20s cooldown) - 15 AP

 

Weapon Attributes:

-Elemental Damage - gives each bullet fired a 75% chance of doing one of 3 (fire, ice and electric - at random) elemental damage types, WITH its effect. - 10 AP

-Shield Piercing Damage - 30% chance for your damage to do 10% Shield Piercing Damage (no elemental damage) - 15 AP

-Overcharge - Making your weapon require a full charge to fire, fires 15 bullets after 1s of charing (max), bullets become more recoil-intensive and acquire travel time (similar to that of the Lanka) - 10 AP

 

 

 

A Tenno does not have to choose one from each group, but cannot choose more than two of a single group.

 

 

 

I hope you guys like the ideas and can give me some feedback!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...