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Defense Mission Tweak Suggestions.


DrivaMain
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Most if not all of us really dislike defense missions. Defending an object in 1 room, constantly hunting for that last enemy to start the next wave, and most importantly the very terrible reward/time ratio with Meta vs Non Meta setups. For a quick example, if you don’t have a nuke frame or a speed nova 1 rotation can take you up to 8 minutes, which is significantly longer than all of the endless missions in the game. A rework or tweak of this mission type is long overdue

My proposal for this game mode tweaks.

1.  A defense wave is now time based instead of kill based. 1 Wave last 50 seconds with 10 seconds downtime, making it consistent with other endless mission types. Left over enemies from the wave will just retreat and despawn.
 

2. You can speed up the mission pace by interacting with a special “Call Enemy Reinforcements” button. It will summon a demo unit that will instantly destroy the object when one of them reached the object but it will instantly end the wave when killed. Each enemy reinforcement call will increase the demo unit level by 10.

 

Edited by DrivaMain
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