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DrivaMain

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  1. Ivara is in a pretty good spot compared to the rest of the “Oldies”, however it suffers the same “augment reliant” syndrome to make certain abilities viable in the current state of the game that plagues them. Having said that, there are minor issues outside of the syndrome I mentioned that needs to be addressed including but not limited to Noise Arrow being a relic of a bygone era that should be retired and Prowl being unnecessarily restrictive in its Stealth breaking rule compared to other Stealth abilities.
  2. Is this “goofing around without showing anything upcoming to players” even deserved to be called Devstream? This is more like coding with DE Steve stream for me. On the topic at hand, I want to see how far can you push the game graphics to its limits.
  3. After all of these "exclusivity" fiasco over the years, I do not trust DE marketing their items as "eternal exclusive" item except the founder's pack and that controversial founders 2.0 pack you called "Mag and Frost Heirloom". For the future buyer, I advise you to not trust DE's word marketing their item as "exclusives" unless they explicitly stated it multiple times or very firm about it. The term for DE's marketing of "exclusive" in my book translates to "early access".
  4. Didn't TA already have some sort of progression lock using hex syndicate rank or am I missing something here. I suggest that everyone before attempting the wild west that is public matchmaking to stack up on your hex overrides. Some of the hex buffs can be pretty helpful. Also, if you can't rely on good gear selection. Remember that Archguns exist and you can mod them so you won't be a deadweight to the team.
  5. Yes, we can do something about it, which is pressuring DE to exert control over it. Fortunately, we already did (See Pablo’s post). It’s only a matter of time before it gets implemented.
  6. The problem is it hurts the overall public experience. “Go Solo or recruit” is just running away from the problem.
  7. Please take a visit in the Asian region. Every public game I played, there is always at least that one monkey constantly hitting the ground with its funny metal club. Regarding game balance, I don't care if other players in my games is unkillable and deals a gazillion damage from either builds they got from experimenting or copy paste from some random content creator. Having said that, if said setup they use becomes disruptive where it intervenes other players' gameplay experience (e.g. Slam spammers clearing out rooms with zero effort that can even be semi automated with a macro leaving no room for other players to enjoy their horde killing experience) then we'll have problems.
  8. 1. Access to all syndicate shops (including open world ones) from player base. 2. x100 or even x1000 blueprint of every consumable gear item. 3. Omnia fissures in Proxima regions. 4. Allow Requiem Relics eligible to crack on Omnia Fissures. Cracking requiem relics exclusively only on Kuva Fortress makes it stale real fast. 4. More regions eligible for Requiem Fissures for increased variety. 5. Void fissures eligibility on Ascension, Mirror Defense, and Albrect's lab disruption.
  9. If we are indeed going to Tau. I could only see realistically make only one planet available at first, then slowly add new planet one major update at a time.
  10. Will there eventually be Infested Railjack content? No, that one time Coda showdown doesn’t count in my book. You have teased the reworked corpus infested tileset in your promotional videos for a while now.
  11. I would welcome primed utility mods that will create the potential for absurd meme builds.
  12. I am not expecting to get all of the kills. What I hope is to have at least the enjoyment of mowing down hordes of enemies. Right now, that is not the case. These slam spammers spam so much and effortlessly that they don’t even leave a single enemy for others to kill. This is very obvious in exterminate missions. I don’t want other players to play the game for me. Efficiency be damned, not everyone chases efficiency for enjoyment.
  13. At the very least, DE should address the Nira set double-dipping issue. Hot take, I don't want them to stop there, they should curtail the AoE by adding an even harsher damage fall-off and/or a slam radius range reduction. I am sick and tired of these "meta slaves" taking the enjoyment of mowing down hordes of enemies from myself and others. Don't even think about playing "GO SOLO OR RECRUIT!11!!!11" card. I won't bother responding to your copypasta and I stand by my point that this will hurt the pub experience if it isn't addressed.
  14. All of this "we want more challenge" screaming is pointless if DE is still listening to the chalenge-phobic casual majority. Today, if you want challenge or engaging content you either have to impose limits on yourself or just play another game where the developers cover their eyes and ears when their players demands them to ease the difficulty.
  15. I’d love for it to return, but given how of a technical mess the event was. It’s best to let it rest. I was there when it ran. It filled with many issues. One prevalent that I remembered was getting codes for the Railjack team is not very reliable. This is exacerbated if the host do not have a stable connection.
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