SnakeWildlife Posted October 18, 2013 Share Posted October 18, 2013 (edited) In specific conditions 2 powers are causing framerates to decrease from 60+ to 5fps, and take large divebombs of 0fps for up to 30 seconds, and if continued, kills the client. To replicate: 1. Vaubon Vortex Physical Collissions. Use on a platform above a large group of enemies, enemies will crowd and cause massive rate of collissions trying to reach the vortex, but they cannot pass through the platform blocking them from the Vortex. it does not matter how powerful the machine is, the problem stresses the game engine. Placement: [Vortex] [Platform] [Enemy group] This causes massive framerate divebombs, so severe that everyone disconnects and the host regains his framerate after a period of up to 20 seconds. . 2. Mag / Mag Prime Crush Spam. Join a game with 2 or more mags, and have everyone use Crush upon a group of 12 enemies or larger. During each time the power is cast, framerates go lower, and lower until everyone playing starts to choke out, regardless of how powerful there computer system is, the framerate just dives and the rendering engine breaks down. Framerates if mag stops using crush, take approximately 30 seconds to begin improving, but it takes a long while. Edited October 18, 2013 by SnakeWildlife Link to comment Share on other sites More sharing options...
Gogandantes Posted October 18, 2013 Share Posted October 18, 2013 Never had any of said issues. Link to comment Share on other sites More sharing options...
R3leaZ Posted October 18, 2013 Share Posted October 18, 2013 Could you post your system setup? Link to comment Share on other sites More sharing options...
Aramet Posted October 18, 2013 Share Posted October 18, 2013 (edited) Yesterday, when I was running a Grineer Survival on my Nekros with my friend on his Nova, he (as host) suddenly experiencing a serious frame drop rate for no reason and it lasted a good minute. I was doing nothing in particular, he said it started when he ran in my direction. Then last night I was doing an alert by myself on my Volt, and out of nowhere while I was killing Grineer, my frame rate went to hell for about two minutes. I did not use any powers right before it happened, it just seemed to occur. I don't know if this is the same frame rate issue you're reporting, but they seem to be somewhat related. A problem with the client? Edited October 18, 2013 by Aramet Link to comment Share on other sites More sharing options...
SnakeWildlife Posted October 19, 2013 Author Share Posted October 19, 2013 (edited) Never had any of said issues. Go and try them, and then you will. Could you post your system setup? Everyone on the team kept having the same, regardless of computer as it is an engine-stressing problem. My specs are high: Windows7 64Bit Ati XFX Radeon 7950 3gb AMD FX 8150 (8 x 3.6 GHZ) processor Corsair Hydro Series H80i (Advanced Liquid Cooling) Corsair 8GB XMS3 PC3-12800 1600MHz (2x4GB) But they are nothing to do with these collision and effect-based flaws which are to do with how Warframe uses and renders these 2 effects. Yesterday, when I was running a Grineer Survival on my Nekros with my friend on his Nova, he (as host) suddenly experiencing a serious frame drop rate for no reason and it lasted a good minute. I was doing nothing in particular, he said it started when he ran in my direction. Then last night I was doing an alert by myself on my Volt, and out of nowhere while I was killing Grineer, my frame rate went to hell for about two minutes. I did not use any powers right before it happened, it just seemed to occur. I don't know if this is the same frame rate issue you're reporting, but they seem to be somewhat related. A problem with the client? Yes, definitely with the client, id made sure all other diagnostics have been carried out. It is the Warframe client not handling these particular processes because they are being flawed because of mass collisions, and extreme effect overlapping. Edited October 19, 2013 by SnakeWildlife Link to comment Share on other sites More sharing options...
R3leaZ Posted October 20, 2013 Share Posted October 20, 2013 Go and try them, and then you will. Everyone on the team kept having the same, regardless of computer as it is an engine-stressing problem. My specs are high: Windows7 64Bit Ati XFX Radeon 7950 3gb AMD FX 8150 (8 x 3.6 GHZ) processor Corsair Hydro Series H80i (Advanced Liquid Cooling) Corsair 8GB XMS3 PC3-12800 1600MHz (2x4GB) But they are nothing to do with these collision and effect-based flaws which are to do with how Warframe uses and renders these 2 effects. Yes, definitely with the client, id made sure all other diagnostics have been carried out. It is the Warframe client not handling these particular processes because they are being flawed because of mass collisions, and extreme effect overlapping. Im very interested in this. Could you add me. I want to test it together. I wonder if it is related to AMD GPUs. I have an nVidia card. Link to comment Share on other sites More sharing options...
R3leaZ Posted October 20, 2013 Share Posted October 20, 2013 (edited) Couldn't replicate the Vauban Vortex issue. Framerate still very stable. All settings except for bloom enabled. PhysX enabled. Multithreaded Rendering enabled. DX11 enabled. Edited October 20, 2013 by R3leaZ Link to comment Share on other sites More sharing options...
SnakeWildlife Posted October 20, 2013 Author Share Posted October 20, 2013 (edited) Added, i'll see you next time you're online and show you : ) if you have any video recorders feel free to record the effects. Edited October 20, 2013 by SnakeWildlife Link to comment Share on other sites More sharing options...
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