YikersDikers Posted August 24, 2020 Share Posted August 24, 2020 Epoch is a waframe who uses time and space manipulation to ruin his enemies, whether this is by setting a timer before your enemies immanent demise or by using the immaterial against them. For Epoch, a battle is either won over an era or in a single second. Stats: Health: 125 (375) Shield: 150 (450) Armour: 125 Energy: 120 (270) Sprint Speed: 1.05 Passive: Timed Restoration Upon taking lethal damage, Epoch isn't put into the dying state, rather he encapsulates himself in an orb of energy and rewinds his personal timeline, reverting himself to a healthier state. During this revert, he is invulnerable for 2 seconds and restores 75% health. Once renewed, Epoch must recharge his energy putting Timed Restoration on a 25 second cooldown.. 1st Ability: Temporal Fracture Epoch targets an enemy and infuses them with chrono-temporal energy, this causes the enemy to be absorb a the damage they take and implodes after 1 second into a Temporal Fracture. The Temporal Fracture deals an increased percentage of damage absorbed to the target and enemies caught in the radius of the implosion. 2nd Ability: Spatial Tear/Spatial Rift Epoch rips a tear in the fabric of space in a short area in front of where he is looking. This Spatial Tear absorbs all projectiles within an area around it. Allies can't add their projectiles to the Tear, while Epoch can. A max. of 3 Tears can be present on the battlefield at one time. By holding the ability, Epoch can create a Tear at a target location, creating a Spatial Rift, this pulls in enemies in an area dealing damage based on the total damage absorbed by the Tears. If the Spatial Rift is active during a Fractures implosion, a second Rift will be spawned at the Fractures location, but with reduced range and duration. 3rd Ability: Stagnation Epoch releases a burst and slows the flow of time for those around him while increasing his and his allies, granting them increased speed and shield regen, while Epoch gains 50% Evasion to incoming attacks. While under the effects of Stagnation, Epoch can collide with other enemies to add the reduced time flow to them as well. Cannot be recast, colliding with a Stagnation target extends the remaining duration by a percentage of the original duration (only once per Stagnation application). Temporal Fracture targets afflicted Stagnation, spread Stagnation to enemies not killed by the implosion. 4th Ability Chrono-Termination Epoch releases all his energy to bring the flow of time around him to a halt, freezing time itself. Enemies movements and projectiles are stopped. During the Termination, Epoch's abilities gain additional effects; Temporal Fracture increases it's duration till implosion by 1 second (mod-able), any Spatial Tears/Spatial Rifts active have their durations paused and detonate once the Termination finishes. Stagnation grants flight-like qualities during aim gliding and the ability to walk over any surface and through most barriers without receiving any negative effects (e.g. Orokin Cryo Floors, Waters of PoE/OV, Grineer Laser Barriers (only stops magnetic proc, alarm will go off when Termination ends), etc.). Link to comment Share on other sites More sharing options...
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