Jump to content

YikersDikers

PC Member
  • Posts

    299
  • Joined

  • Last visited

Reputation

322

Recent Profile Visitors

720 profile views
  1. Onos Incarnon Quest to unlock Disruption nodes is bugged.
  2. I still remember the Styanax Space Program. Press 4, spam 1, fly to the void yourself.
  3. Strange. When Sevagoth becomes the tombstone, Consume becomes augmented. It now deals true damage equal to the targets total hit points and bypasses armour and shields of non-boss enemies. It could be a bug potentially, that you're experiencing.
  4. Consume during Tombstone 1 shots enemies. You spam it 5 times and you come back. Where are you using it where you aren't killing enemies with it?
  5. I'm glad. Other than the above, I love Warframe, that's why I've sunk so much time into it.
  6. Yep. It's a weird mechanic. Don't know why he has it, but he does.
  7. Warframe is a game that I can always pick up and have fun with for hours on end. Especially now where I am more busy these days, there is so much to do, that I will always have things to do in the game. And as a gamer, I have thoughts that objectively wrong. Here are some of the things I want to add to Warframe: If I have max intrinsic in Duviri, I want to be able to pick my loadout. Yes it defeats the whole point of the game mode being random, however, it Duviri is the most fun I have with an endless mode, and if I want to play Grendel 24hrs a day in The Circuit, which I do, I would like the option to. The weekly Helminth invigorations, I want to be able to spend resources to buff my warframes 'permanently' Again defeating the point of the system being random and weekly, however, I only play a handful of frames, would be nice to see them them get the buffs more often. I know Archon Shards do the same thing, but Archon Shards don't make my Grendel Meatball Air Walk like Sanji from One Piece does it? A proper Eidolon frame. This discussion has been done to death, with people complaining about whether Revenant fits the Eidolon theme. One person a while back brought up some really good points in favour of him being a well executed and I think a spirit of a warframe that has returned after being infected by the Eidolon, he is good. THIS IS NOT A COMMENT ON HIS POWER (even though I think Mesmer Skin is lazy). If DE ever wanted to revisit the Eidolon theme, with the whole Weather Manipulation and spirit abilities like that I would love it. Caliban Sentients should last until death As far as summoner frames go, Caliban falls short imo. Other frames that summon companions (Khora, Nekros, Nidus, Titania and Wukong), all their companions/summons not only last longer but bring a lot more value than the Sentients do. Caliban's Sentients last 25 seconds at base, cost 75 per sentient and only grant Shields when Caliban has LoS. More Helminth Abilities Either more abilities that DE make Or, you can subsume the same Warframe a second time to gain another one of their abilities. Or a completely modular Warframe :)
  8. The Dagath Grave Spirit noise is gone? But it felt so atmospheric... Damn.
  9. You need to aim your crosshair at what you want to eat, it's more of a cone. But if you really believe that it's a bug then submit it.
  10. The only changes I want for Sevagoth are: Shadow Haze works on Shadow Claws Sow doesn't have damage fall off
  11. Cool fixes. Shadow Haze still does not affect the Shadow's Claws. You can use Death's Harvest to spawn more shadows, but you don't get the Crit Chance buff. Please make it so you get the buff.
  12. @Birdframe_Prime Wrathful Advance is coded the same way Arcane Avenger is coded, where it is a flat crit chance increase, after mods. Even walking into Nullifiers doesn't end the buff. I believe that this bug is coming from the fact that it's an ability that is granting the increased crit chance, so when Shroud is cast and it looks to see if the melee has 100%+ crit chance with mods, it then has a negative interaction with WA and rather than recognise that WA is granting additional crit chance, it instead reduces the melees total crit by the WA amount, effectively taking away 309% crit chance from the weapon, and then in turn sees that the melee now has 0%> crit chance and defaults to granting the 100% crit chance buff unintentionally. I believe the order when casting Shroud then WA goes like this; Melee has 110% Crit Chance with 12x > Shroud is cast > Sees 100%+ crit > Doesn't apply buff > WA is cast (+100% Crit Chance) > Shroud is still active > Recognises melee has 110% crit > Melee shouldn't have additional crit chance > Shroud removes the added crit chance from WA (+100% becomes -100%) > Melee now has 10% crit chance > Shroud now applies conditional =100% crit chance. I think this issue lies with the fact that Shroud hasn't been tested with warframe abilities that grant crit chance that the Player themselves applies. I could be wrong but this is my understanding.
  13. Shroud of Dynar gives guaranteed Crits and Status (+100%) to melee weapons that don't already achieve it. So a melee weapon with 103% crit chance, won't get the crit chance buff from Dynar. The Bug I am talking about, is that when I couple the 2 buffs together, regardless of my 12x combo and stacked Blood Rush and Gladiator mods on my melee, Shroud of Dynar forces me to yellow crit. This is consistent across all melee weapons. Like you said you can fix it by casting advance first, but the bug is more the removal of all extra crit chance from both WA and mods. Voruna is an amazing melee frame. The fact that shroud gives guaranteed Critical Slash procs on top of, potentially, viral procs is huge, even better with the FLAT crit damage boost too. They could just make it an pseudo exalted weapon, and have it count as melee attacks. Yes, just like the reason enemies die in one shot to the spread damage of FoR, is because they take the bleed damage from slash procs as the new base damage for the 10 slash proc, which increases the bleed damage on them.
  14. I subsumed Wrathful Advance onto my Voruna and there is an interaction bug with the 2 abilities. So when Voruna uses her 1, she gives 100% crit chance to her weapons that have below 100% total crit chance. Wrathful advance, with my build, gives 309% crit chance, guaranteed red crits. If I use Shroud and then WA, I can only yellow crit with my melee weapon. Regardless of blood rush/gladiator mods or Arcane Avenger. But if use WA and THEN Shroud, it works as intended, giving me the full 309% crit chance and the bonuses of Shroud.
  15. - Now has unique run animation whilst Ulfrun's Descent is active - Press 4 to toggle Ulfrun's Descent on/off. Energy: - Energy Cost Changed from 100 to 25 per leap - Every cast beyond the 5th, increases the energy cost of the next by +5. - If the player tries to leap, but doesn't have energy to do so, Ulfrun's Descent will end. Misc: - Ulfrun's Descent now counts as a melee attack. (Can now trigger slash proc from Shroud of Dynar, health orb drop from Lycath's Hunt and extend Lycath's Hunt) - Area Damage is equal to 100% of the damage the Leap Target takes. - Bonus Damage from status effect reduced from 100% to 75% - Bonus Damage now scales per status effect. - Damage from kills reduced from 200% to 100% - Targeted enemies that die from Slash Damage over time (Not the Slash Proc), increase the damage, crit chance and crit damage of the next cast.
×
×
  • Create New...