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A new mechanic for capture missions


offthe_wall_gaming

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I have this sweet vision for capture missions.

When you capture a target they are added to your inventory as a item.

you can then play a minigame of some kind as the "interrogation" with several levels of success

depending on your level of success you will get a bonus on the next level you play

for example: 3 levels of success

level 1: there is a hidden cash somewhere on the next level you play, you do not know where it is and have to find it

level 2: there is a hidden cash somewhere on the next level you play and there is a large circle on the minimap indicating the general area of its location

level 3: there is a hidden cash on the next map you play and you have a marker on your map telling you exactly where it is.

 

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No, thank you.

Sounds nice in theory, until you realise it decreases the efficiency of farming capture missions to intolerable levels.

Plus, DE is notoriously bad at rewarding players, so I doubt they can come up with a reward for these caches that would warrant the time spent hunting them down.

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