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Vex: A Nerve/Chemical agent themed WF concept.


(XBOX)E Da Richard

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Vex: As the Title suggests is a concept I was pondering for a bit now. Focusing on Gas/Fire/Viral/Radiation applying abilities for a Nerve/Chemical warfare-ish, walking bio hazard themed frame.

High Health, Very low Shields and moderate Armor.

Passive: Pestilence. Gas procs on enemies are 50% larger when applied by Vex.

 

First Ability: Contaminated Cloud. Vex emits a Gas cloud with a mixture of Nerve/Bio/Chemical agents swirling around him for X seconds at X Meter radius. That has X% chance to proc a stack of Gas to enemies every second while in Contaminated Clouds AOE.

(A mobile AOE that travels with the Frame not a static AOE dropped on the floor)

While this ability is active, enemies damage by Vex’s gas damage from any source, also have a % chance to be afflicted with a Heat, Viral or Radiation Proc.

 

Second Ability: Enhanced Potency. Injecting his concentrated cocktail of chemicals directly into/onto his weapons Vex adds +% Gas damage to all of his weapons for X seconds. As well as increasing any DOT status effects damage by X% (Gas, Heat, Toxin).

Status effects that have no DOT effect instead have a % chance to add an additional stack of status whenever one is applied (Viral, Rad, Corrosive etc.). 

(Keep in mind his 1st ability “while active” part)

 

Third Ability: Caustic Membranes. (Toggle). While active (X drain per second) enemies that die while under the effects of certain status effects provide bonuses to Vex depending on...

Enemies killed with status procs  provide:

Gas, Heat or Toxin procs heal Vex for X amount.

Corrosion, Cold or Radition increase Vex’s armor by X amount, up to X amount.

 

Fourth Ability: Unstable Reaction. Some things just don’t mix... For X energy per enemy in X Meters AOE, Vex releases a reactionary agent into the air causing status dependent reactions.

Enemies with a combo status effects FROM ANY SOURCES (Viral, Radiation, Gas, Corrosive, Blast, Magnetic) Are afflicted with the 2 base elements that made up each combo element as a forced Status Proc. 
 

(Example: if a mob has 2 gas stacks, 1 Viral and 1 Radiation status on them, then when hit by this ability, it would hit that enemy with  3 Toxin, 3 Heat, 1 Cold and 1 Shock status procs all at once.)

 

Constructive Feedback Appreciated.

 

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57 minutes ago, Miraluka said:

That's probably not going to happen since gas/nerve agent stuff is supposed to be Saryn's bit.

1. Saryns Corrosive, Toxin and Viral. 
 

2. The only similarity between the 2 is that both 4s are AOE... Like Frosts, Garas, Rhino, Nez or Vaubans etc.

3. The “theme” can be spun anyway needed. The basis is to have an elementalist WF.
 

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