Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Audio Pipelining, may not be a fixable bug.


Electropuncher

Recommended Posts

I've seen someone post that a fast enough fire rate on the Dex Pixia makes audio cut out. I'm having a similar problem with Grasp of Lohk's void objects. I have 15 max per cast, so having enough targets makes the audio get a bit... "crispy" while they fire.

I think the problem may be related to the number of audio channels the Switch actually has or uses for Warframe. Again, this may not be a fixable bug, but it is a bug, so here I am reporting it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...