PsiWarp Posted November 23, 2020 Share Posted November 23, 2020 It's been a while since Atlas got his revisited pass, and now with Deimos Arcana his Bulwark got touched to deal a bit of damage in a small AoE around itself. The Devs did say they want to go back and beef up Tectonics in the future, so here are some suggestions for them. Tectonics 3.0 Bulwarks and boulders leave behind a Rubble drop (50 HP/AP) when destroyed. Petrified versions leave behind an enhanced Rubble drop (75 HP/AP). Not sure why Tectonics was excluded from the Rubble drops when it is tied to 3 of his abilities. It's a pile of rocks too. Boulders must travel for at least 4 seconds or until reaching their max distance (15/30 meters) before they explode. Avoids premature detonation of the boulder that happens way too often, because it tends to hit walls and tiny objects along its path. Boulder damage (rolling and explosion) now scales with enemy level. Bulwark's defensive function was buffed to absorb damage to add to its health. Boulder's damage IMO needs to be able to compete as a potential offensive power. When turning a bulwark into a Petrified Bulwark, it is healed back to full health. Borrowing from Petrify's synergy with Rumblers, this can help reinforcing your defenses by potentially doubling the time your bulwark stays up. Atlas can cast Landslide directly on a bulwark. The targeted bulwark explodes into flying rocks or turns into a boulder on hit, adding Landslide's damage to itself dealing it to all enemies in a pizza slice/rolling toward the direction of Atlas' punch. A much requested synergy from Atlas fans is either a rock shotgun or boulder punch. With Tectonic Fracture, allow Atlas to combo his Landslide up to the third punch for an awesome display of damage, rock fort shotgunning/boulder punching! Link to comment Share on other sites More sharing options...
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