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PsiWarp

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  1. I hope this is both a weapon and ability status chance increase. Noctua and his weapons would deal more status for Condition Overload/Galvanized priming. Dark Verse, Tragedy, and Pageflight would theoretically have more Slash stacks and with Tragedy's active proc detonation damage the big purple numbers oh my.
  2. Two of the guilty pleasures of mine with Citrine: Fly with Preserving Shell Spin 360 when casting Crystallize She's so beautiful and horrifying at the same time. I love my Void Angel cosplay on her.
  3. Saw it, but felt it to be slightly on the low side. Citrine's Fractured Blast rose the bar on HP drops, and before that we had Desecrate, both are cheap to cast so why not give Oberon's 100 energy ability some oomph.
  4. I'd suggest making Hallowed Ground affect allies several meters above the grass (parkour is core) and become an extension of Renewal (gain Renewal's buff whenever they stand in HG, wherever Oberon casts it), so Iron Renewal kicks in automatically without needing to toggle 3 so often. The HP orb chance on Reckoning should be changed from kills by Reckoning into kills by any source during the blind, so he and his team can mass produce health during that window.
  5. Probably not that much. Dagath was dead simple, Qorvex was a bit more engaging, and Dante again has one ability that can be cast-and-forget, then three actives that requires enemy interaction (Dark Verse, Tragedy, and Wordwarden), two actives for self and allies (Light Verse and Triumph), and 3 other egg timer powers. He's comparable to Equinox's two forms and kits, but with less clunk since all Final Verses can be active at once giving him real-time access to 7 abilities.
  6. It'll come when it is... Al Dante.
  7. Rejoice, Pablo has confirmed om Twitter: Loyal Merulina applies DR from the seaskate to Yareli, and Surging Blades will work as free to cast while active.
  8. The devstream overview descriptions (and Rebb's commentary, lol) are too vague to draw conclusive evidence on how viable Dante will be. Each frame requires thorough research to record on the wiki had nuances and hidden mechanics that complete their kit, and Dante being a creation of the new guard will be no different. I hope the passive description meant Noctua in a thematic sense, not just the exalted weapon. Maybe all other abilities scan enemies, too, as DE technically said he brings the book out when he casts and you don't need his 1 to be active. The Status Chance buff on completed Codex enemies sounds like it affects all his equipped weapons (because it would be useless otherwise if the Noctua ability was subsumed away). Edit: also hopefully the energy costs are 25 (no drain/sec), 25, 25, and 50. Noctua with Xata Invocation would be blocked if it had a drain per second (no pls). Final Verse costs 2, 3, and 4 abilities combined.
  9. And let them (Sand Shadows) carry Scarab Swarm when Inaros blasts them or a Sand Kavat goes up to beg for pets.
  10. As someone who enjoys blowing bubbles non-stop with Yareli, this augment is a nice little helper for me. Although, since she is not riding on Merulina, I hope there is still a link/tether like Nekros and his Shield of Shadows to redirect damage from Yareli to Merulina.
  11. There's a synergy I'd like to see for Shock and Electric Shield. Cast Shock through a Shield to create additional forked lightning from the Shield to strike nearby enemies. Plus a base change to Shock that doubles its damage each time it chains to a new target. Then you line up your limited amount of shields (or hold a riot shield) and zap the whole room.
  12. Hmm where is the lengthy beard hiding...
  13. Eclipse Revamp Idea: Now a targeted location cast. Two different colored spotlights from the sky above will shine on the targeted area and on Mirage herself for a duration. Tap to cast Solar Eclipse, centering a bright white spotlight on Mirage that increases her weapon damage at half effectiveness, while casting a Lunar Glow on the targeted area. Hold to cast Lunar Eclipse, centering a dark smoky cloud on Mirage that grants damage reduction at half effectiveness, while casting a Solar Flare on the targeted area. Enemies standing inside the Lunar Glow or Solar Flare are "stealing Mirage's spotlight", causing her buffs to increase to max effectiveness. Recast with tap or hold to change from Lunar to Solar and vice-versa, while refreshing the ability's duration and relocating the glow/flare elsewhere. New Synergy: Sleight of Hand jewels that are placed inside a Lunar Glow or Solar Flare will be made Dark Jewels or Light Jewels guaranteed. Jewels now reliably charm an enemy toward it to aid Eclipse's new spotlight mechanic.
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