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'Shadow of the dead' created by Soul punch problem


Hidronic

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During game play. Using the soul punch to enemy which less than 25% health can create shadow of the dead :)

But Seems like they do not benefit by mods like augment, strength, duration.

Below the screenshot my shadow of the dead stats while in mission. (ESC-> Ability)

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It's showing 9% damage migration active by shield of shadows.

But Below the screenshot tested in simulacrum and there are 7 shadows which full squad and only offer 35% damage migration.

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Also they are feels like weaker than summoned one seems like they also not benefit by strength and duration mod. Above screenshot situation was got 5 shadows by soul punch and summoned 2 shadow by 'Shadow of the dead'. But only gain 35%(5 * 7 shadows=35) damage migration.

Below the screenshot 'shield of shadows' offer 70% damage migration and these shadows are summoned by 'Shadow of the dead' ability. It's work.

6EF64A057C2A9A7A29874F2B4EE82E1CEDE03CF7

PS. 'Mark of the dead' by soul punch. It is really hard to noticed which one and where they are(Because usually target blow away). Also feels like it's really short time for find and kill. Hope to be it changed more noticeable and 'Mark of the dead' duration also affected by duration mod.

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Deimos: Arcana: Hotfix 29.5.6

Fixes:

  • Fixed Nekros Soulpunching an enemy to raise them as Shadow not respecting modified Shield of Shadows power strength if that enemy is your first Shadow.

  • Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.

    • Known issue: using Soulpunch to ‘mark’ a victim and then killing them with a weapon will not raise them as a Shadow for Clients

Good!😄

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