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[Warframe Concept] Aradia - The Monolith Warframe


(XBOX)Poet Crisis

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Aradia - The Monolith Warframe
925d32ef2ebc9486ee69075a65b213f3--sci-fi
(Look similar to this.)

Image by Shane Walters. https://www.artstation.com/swalters

This is Aradia. The Monolith. Early settlers of the Orokin System feared and revered the mysteries of the obelisk. Show them why, Tenno.

Health: 75-225
Shield: 100-300
Energy: 150-300
Armor: 100
Sprint Speed: 1.2

Passive: Half-Life

Enemies that die from radiation damage drop health orbs.

First Ability: Launch Pillar

Tap: Aradia summons a monolith beneath her feet that launches her forward in the direction of the crosshairs. Timing this ability and chaining it can allow Aradia to cover great distances and heights.

Hold: While targeting an enemy within range, Aradia summons a monolith beneath her feet thar launches her forward in the direction of the enemy. Aradia then performs a powerful kick that does (x/x/x/x) damage and opens the target to melee finishers.

Affected by: Strength/Range

Second Ability: Anomalous Shard

Aradia summons a small obelisk that hovers around her, granting her increased shield recovery and adding bonus radiation damage to her weapons.

Affected by: Strength/Duration

Third Ability: Ancient Asylum

Tap: Cycle and choose between three different monoliths. 

• Monolith of Life: Adds a health bonus and regen to all allies within range. (Red orb at the top)
• Monolith of Protection: Adds a shield bonus and regen to all allies within range. (Purple orb at the top)
• Monolith of Meditation: Adds energy regen to all allies within range. (Blue orb at the too)

Hold: Aradia summons the large monolith of her choice in front of her. All allies within range of the monolith are benefit from the effects. The bonus is constant while in range of the monolith, and lasts for (x/x/x/x) time upon leaving the monolith’s range. Additionally, this large monolith can be used as cover. Only one monolith can be summoned at a time.

Affected by: Strength/Range/Duration

Fourth Ability: Archaic Isotope

Aradia infuses herself with the ancient technology of the obelisk and is granted increased speed and damage reduction. Aradia also becomes radioactive and enemies in (x/x/x/x) range of her take (x/x/x/x) radiation damage over time. Activating this ability drains (x) energy over (x/x/x/x) time. Activating it again stops the effect and causes a small explosion of radiation damage on her position. (Similar to a walking Mirage Prism)

Affected by: Strength/Range/Duration

 

I am still working out ability damages and bonuses. As well as energy cost. Please comment with any feedback.
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1 hour ago, doggydaboss said:

I would like to see the numbers you come up with as well. Though, what would be the most fun aspect of Aradia?

I think the most fun aspect of Aradia would be her mobility, her One in an open world could be used to cross vast distances like Nova’s Three. But her mobility would also be supplemented by her Four, which would make her radioactive. So you turn yourself into a hot potato and use your mobility to approach as many enemies as you can.

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Since she is probably going to be used for that, I'd like to know if you are thinking of adding mobility speed to one of the asylums. The health one. Would it be perhaps a good idea do add those bonuses as a once-you-leave-the-area and you get a timer for the bonus essentially. Or maybe the faster she's going (likes rhino's 1) multiplies the damage with that bonus.

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