lautalocos Posted October 26, 2013 Share Posted October 26, 2013 i think it should deplete the shields of your enemies, and to make it usable on infested enemies, take away special abilities from them (leapes leap, chargers self-destruct, ancients toxic smoke, disruptors disruption and healers healing) with that addition, all of loki skills will be usable against every faction. Link to comment Share on other sites More sharing options...
ProjectKaeon Posted October 26, 2013 Share Posted October 26, 2013 Before that we need invincible Decoy with actual aggro. Link to comment Share on other sites More sharing options...
Boboknight11 Posted October 26, 2013 Share Posted October 26, 2013 Mag already has a power to deplete shields. Link to comment Share on other sites More sharing options...
Drazhar14 Posted October 26, 2013 Share Posted October 26, 2013 Before that we need perma-cloak so no one attacks us and we are invincible... oh wait we have that :)But yeah radial disarm needs at least some effect on infested. Link to comment Share on other sites More sharing options...
lautalocos Posted October 26, 2013 Author Share Posted October 26, 2013 Before that we need invincible Decoy with actual aggro. i only think that we need the ability to have multiple decoys. Link to comment Share on other sites More sharing options...
ProjectKaeon Posted October 26, 2013 Share Posted October 26, 2013 i only think that we need the ability to have multiple decoys. Uh. no have you tried using decoy on high level missions? If not go try it. You'll see that Decoy is useless. Link to comment Share on other sites More sharing options...
lautalocos Posted October 26, 2013 Author Share Posted October 26, 2013 Uh. no have you tried using decoy on high level missions? If not go try it. You'll see that Decoy is useless. why not both? using more decoys would attract enemies to both of them, and making them have more health would make them have a duration larger than half a second Link to comment Share on other sites More sharing options...
shut Posted October 26, 2013 Share Posted October 26, 2013 Uh. no have you tried using decoy on high level missions? If not go try it. You'll see that Decoy is useless. I tried popping a Decoy yesterday in one of the new missions. Oddly, it seemed to last longer than usual against a group of Elite Crewmen. I think it might have received a ninja buff. Which is a shame, because if that's the case, then we're probably not going to see invincible decoys anytime soon. OT: Disarm is fine on Grineer and Corpus. It's almost overpowered against them, really, as long as you and your team know how to walk when shooting. A buff against Infested is debatable. What really needs a buff is Decoy, though. What I'd like to see is a decoy with no hitbox (so you can fire right through it, no problem), or perhaps make it so that anything that enemies fire that go through the Decoy will be able to hit their teammates as well, so enemies can accidentally shoot each other when surrounding a Decoy. To balance this, a large cut in duration would be fine. What would also be pretty cool is the ability to place multiple Decoys if DE doesn't like the no-hitbox idea. Decoy taking too much damage? Steal some of the attention away from the Decoy with another Decoy. More energy required, but the diversion will last twice as long. Link to comment Share on other sites More sharing options...
Archwizard Posted October 26, 2013 Share Posted October 26, 2013 Honestly when it comes to Radial Disarm, I'm torn between thinking it's fine as it is given Loki's non-damage skillset... and hoping that they buff it to make the firearms explode in their users' hands, dealing a small amount of damage to each affected enemy. But, that's just me. Link to comment Share on other sites More sharing options...
TwiceDead Posted October 26, 2013 Share Posted October 26, 2013 I think switch-teleport should do something fancy, before radial disarm. Such as, switching with an enemy, and then that enemy takes all aggro from the targets that were currently shooting at you. Decoy needs something though. I do think however that Radial Disarm is fine, and functioning as intended. Not good against infested though... Which is a shame, but it could hobble the infested? Rip off one limb to slow them down or something? Link to comment Share on other sites More sharing options...
SleepingGuy Posted October 26, 2013 Share Posted October 26, 2013 His Pose when he Uses it need's to be a bit more Smexy. Link to comment Share on other sites More sharing options...
shut Posted October 26, 2013 Share Posted October 26, 2013 He needs to be able to use Radial Disarm in the air. Link to comment Share on other sites More sharing options...
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