Archwizard

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About Archwizard

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  1. Archwizard

    Coming Soon: Devstream #119!

    The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, or cast Freeze to break Snow Globe. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions?
  2. Archwizard

    Coming Soon: Devstream #118!

    The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, or cast Freeze to break Snow Globe. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions? Akvasto Prime: When?
  3. Archwizard

    Coming Soon: Devstream #117!

    Chroma Prime's release has returned the question: Will we ever be able to switch his elements on the fly? And with his first and fourth abilities near universally decried as impractical skills, will he be getting a revamp any time soon? The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, or cast Freeze to break Snow Globe. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions? Akvasto Prime: When?
  4. Archwizard

    Chroma Prime Access Available Now!

    Should we expect a Chroma Rework/Update to come with this? The element-swapping mechanic is only useful for Elemental Ward, and still can't be changed on the fly despite Steve's previous declarations. His first ability offers little utility due to its tiny effect area and focus on Status, and has poor damage-scaling even with Vex Armor. His fourth ability's only useful function is CC, which is unpredictable after the initial summon due to its randomized AI. And Chroma functionally has no passive whatsoever, since the element-swap is a part of his abilities.
  5. Archwizard

    Coming Soon: Devstream #116!

    The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, cast Freeze to break Snow Globe, etc. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions? Akvasto Prime: When?
  6. Archwizard

    Coming Soon: Devstream #115!

    The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, or cast Freeze to break Snow Globe. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions? Akvasto Prime: When?
  7. Archwizard

    Devstream #114 Overview!

    Vauban and Nyx both need new passives. In Nyx's case, her passive directly runs counter to her kit. Mind Control, Chaos and Absorb all rely on the damage output of the enemy in order to maximize their mileage. Not only is her passive random, but by disarming the enemies she controls, Nyx's passive has a chance to weaken her damage output. Furthermore, it means the domain of Chaos overlaps with Loki's Irradiating Disarm - in the sense that the Venn diagram of the pair is a donut with Chaos in the hole. Instead, Nyx would do better with a passive that increases the damage dealt to enemies. Perhaps something like increasing headshot damage to enemies near her or her victims? While I'm at it, I might suggest something telekinesis-related for Psychic Bolts' replacement, like an effect that can cluster Chaos/Absorb targets or position her Mind Control victim near groups of enemies. As for Vauban, he gets 12 armor for every Tenno in Range of him. 12. Here's some napkin math on that: That's terrible, and frankly Vauban isn't an armor frame. With his abilities, his specialty is in making sure enemies aren't attacking at all, making the passive a waste on him anyway; if it were on a highly armored, tank specialized frame like Valkyr it might be worthwhile, but not the frame with the second-lowest base armor in the game. Ironically, in Vauban's case, he would do far better with something more support oriented - even Nyx's current passive. Personally I might recommend recharging ammo to himself and allies within range of him, or something that takes advantage of the rapid multi-hitting effects of his abilities, but there's always room for something more creative given the lack of cohesion within his kit.
  8. Archwizard

    Coming Soon: Devstream #114!

    I'm basing all of these questions off the last time Melee 3.0 was discussed, so it's possible everything I'm about to ask is already internally outdated. That said: If the point of Comboing was to give a degree of scalability to melee weapons to make them competitive with firearms, doesn't the removal of a stacking Combo multiplier put melee back where it was before? And if discharging the multiplier requires a Channeled attack, what's to prevent Comboing builds from being devalued? How will the changes to Comboing and Channeling affect Wukong's ultimate? Or abilities that inherited the Combo multiplier but can't discharge Channeling, like Landslide or Dual-Wielding? Venka Prime's increased Comboing multiplier? Will Naramon's Power Spike and Zenurik's Inner Might change? Will Acolyte melee mods stay the same? Will they ever be usable on Exalted melee weapons? How will these changes affect Channeling mods like Life Strike? And for some non-melee questions:
  9. Archwizard

    Coming Soon: Devstream #113!

    Huh. Could've sworn it was. My b then. Even still, Akvasto Prime's been in pretty high demand since Vasto Prime was released, and Vasto Prime won't be in the vault forever.
  10. Archwizard

    Coming Soon: Devstream #113!

    So was Lex Prime when Aklex Prime was released. Baro's nice like that.
  11. Archwizard

    Coming Soon: Devstream #113!

    The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs off? Or possibly a rework to Focus to remove Convergence altogether? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Saryn, etc. are not mentioned in-game, and many players who missed the patch notes still don't even know to roll to cancel Banish or use Freeze to pop Snow Globe. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions? With the influx of new players from recent events, are there any plans in place to hide or mask Spoiler Mode from players who haven't completed The Second Dream yet? Akvasto Prime: When?
  12. The Limbo change is welcome, though there is room for more quality-of-life improvement for him - like allowing allies within Affinity Range of him to freely shift in and out of the Rift (instead of being reliant on his Banishes or portals), or removing collision between affected targets on opposite sides of the Rift.
  13. Archwizard

    Coming Soon: Devstream #112!

    One of the stated goals of the Focus rework was that the passive abilities players enjoyed would go to the new Arcanes. Arcanes have been reworked since, but where is my Shadow Step? Could we have some means to revive dead Sentinels and Companions (like a consumable) without having to die and spend a self-Revive to do so? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, or cast Freeze to break Snow Globe. Since the last time you mentioned addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which simply contribute to the issue. Have you officially gone back on plans to address these mods? Could we see more consistency to Limbo's interactions with the Rift? Presently a number of enemy abilities (like Napalm rockets or explosive effects in the Plains) have the ability to bypass the Rift without any mentioned indication. Additionally, players are able to alert enemies by bumping into them despite being in the Rift, and enemies are able to hack terminals from inside the Rift even while players cannot. Presently, picking up Electric Shield costs Volt extra energy to move while active. This directly penalizes the synergy it creates with Speed, and actively discourages charging his passive. Might we see this revised into a flat drain over time? In your first Reddit AMA about 2 years ago, you were asked if you'd considered adding an extra color tint option for metals on the PBR Prime items (including the frames post-Nova Prime)... and Sheldon missed the point when he answered. Would someone else care to revise? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint. Would there be a neutral way in the future to increase the availability of this Restore? Akvasto Prime: When?
  14. Most curious. Looking forward to it.
  15. Archwizard

    Coming Soon: Devstream #110!

    What happened to the Second Dream-style Focus abilities, like Mind Spike and Phoenix Gaze? Post-War Within players can no longer use them. And what are Second Dream players supposed to do with their Focus pools before they've unlocked War Within? Seems odd to open the gate for them but lock 80% of the tree. If the Plains Bounties are supposed to be content for new players as much as veterans, why are Lenses in the reward table for players who haven't played Second Dream yet? Or Kuva to players who haven't played War Within? One of the stated goals of the Focus rework was that the passive abilities players enjoyed would go to the new Arcanes. Arcanes have been reworked since, but where is my Shadow Step? The “Hold X to self-Revive” mechanic appeases players who wanted the ability to die without being saved, but the big text in the center of the screen fools new players into wasting their personal Revives by thinking they’re contributing to their own revival. Are more UI changes coming to emphasize that it’s not the intended use? Could we have some means to revive dead Sentinels and Companions (like a consumable) without having to die and spend a self-Revive to do so? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon or Frost are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal, or cast Freeze to break Snow Globe. Since the last time you mentioned addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which simply contribute to the issue. Have you officially gone back on plans to address these mods? Could we see more consistency to Limbo's interactions with the Rift? Presently a number of enemy abilities (like Napalm rockets or explosive effects in the Plains) have the ability to bypass the Rift without any mentioned indication. Additionally, players are able to alert enemies by bumping into them despite being in the Rift, and enemies are able to hack terminals from inside the Rift even while players cannot. What exactly is the point of allowing Volt to pick up Electric Shield if it costs him extra energy to move while active? It directly penalizes the synergy it creates with Speed, and actively discourages charging his passive. In your first Reddit AMA about 2 years ago, you were asked if you'd considered adding an extra color tint option for metals on the PBR Prime items (including the frames post-Nova Prime)... and Sheldon missed the point when he answered. Would someone else care to revise? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint. Would there be a neutral way in the future to increase the availability of this Restore? Akvasto Prime: When?