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[Crew Systems] Crew Exchange, Dispositions Preceps,


(PSN)MoRockaPDX

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Anticipating the release of PSN Railjack update. I was thinking about the crew features. Customization and skill training look good. And the AI I hear is doing pretty well. That is great, and so the following suggestions are for expanding this new feature.

Dragons Dogma (DD) has an excellent player driven NPC exchange for players part members. Pawns are the NPC that you can create and enter into an exchange, called the nexus. Once entered these pawns can be chosen by other players to join their party and you can recruit from other players pawns. There are a number of potentials features that the NPC's can benefit from and some could apply to Warframe. But, the real point is letting players enhance and customize these Crew NPC's and make them available to other players and try out other players Crew NPC's. 

In DD, the Pawns don't gain experience from joining other players parties but they can occasionally get pieces of gear, that is assigned to them and bring it back. As well, and most importantly, gain a currency that is used by the player to hire other players Pawns. The item feature would probably not work, but perhaps simple consumables or resources could be nice. The recruit currency would be the big feature.

Other mechanics the DD pawns have is the ability to customize the NPC tactics and personality. Crew Preceps to customize the tactics and personality could be enjoyable and would be inline with the companion systems in Warframe.

Most if not all of this should apply to the players Lich and the forthcoming Corpus NPC's. A nice addition to a system that was left much more shallow after having to pivot away from the Nemesis model. Thanks to, Monoliths/WB patenting the Nemesis system.

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