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CamoPsycho
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ok so i have a kraken and i want it to put out as much damage as possable per a trigger pull which one is better?

99, 75, and 50 multi shot or 25, 25, and 25 AP or 99 mulit and 25, 25 AP

i was wondering how the multi shot works i put the 3 mutli shots on a lex and and there was more than 4 damage numbers i think it was about 6 or so. does it double the amout put out every yime (2 4 8 16) and just add 1 more set of bullets (2 3 4 5) for the lex and 4 8 16 32 and 4 6 8 10 for kraken

and what it i had three 99 multi shots?

what the highest an AP can go?

which one is the master of detruction?

Edited by CamoPsycho
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Hmm I feel like 99, 75 multishots with 25 AP is a good combination. You'll basically shoot 6 bullets almost every time you click at the cost of 2 bullets since the Kraken shoots twice in a click and you have the AP for mod for bonus headshot dmg as well as piercing armours and corpus helmets. (You do 0 damage to corpus headshots with normal dmg)

Highest possible AP I've ever encountered would be 25.

Btw, I am super SUPER jelly right now.

Edited by Liacu
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if i get it right 99 multishot (rounded to 100) gives a guaranteed 1 extra bullet ?

erm how do i count multishot that isn't 99 ? like, 55 multishot ?

say if your

base dmg is 100, 25 AP gives it 125 (?) thus a 99 MShot makes it 2 x 125 = 250

base dmg is 100, 25 x 2 AP gives it 150 thus 99 MShot makes it 2 x 150 = 300

base dmg is 100, 25 x 1 AP gives it 125 thus 99 + 75 Mshot makes it 2 (+ 75% chance + 1 bullet) = 250 (and have 75% chance to go as high as 250 + 125 = 375) ?

base dmg is 100, 50 + 75 + 99 MShot gives it a .. 225 MShot = 2 extra bullets + 50% chance for another bullet, = 100 + (2 x 100 = ) 200 = 300 and 50% chance to make it 400 ?

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To consider things lower than 100%, it basically means it has a chance of shooting an extra bullet. Say 50% multshot will mean 50 time out of 100, you shoot an extra shot. So 99% will not round up. That also means 99% multishot is a straight up 99% dps boost, I think. I'm not sure on the math.

I still feel like having at least 1 AP mod will be useful overall.

Edited by Liacu
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To consider things lower than 100%, it basically means it has a chance of shooting an extra bullet. Say 50% multshot will mean 50 time out of 100, you shoot an extra shot. So 99% will not round up. That also means 99% multishot is a straight up 99% dps boost, I think. I'm not sure on the math.

I still feel like having at least 1 AP mod will be useful overall.

ah thanks Liacu !

Double the amount of bullets fired or else shotgun multishots would be 100% crap.

so if i had say four 99 multi shot. how many would that give for the kraken?

10 or 32? and if 32, doenst that seem a little OP? thats like 32 x 50 that is umm 1500?

thats like 1 shot 1 kill on acents

if it double the amount then for Kraken 99% multishot means 99% you will shot 4 bullets instead of 2, so 4 x 50 (if all of it hits) then it's 200 >.> wow

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If you want maximum damage output, go with all mutlishot and a single armor piercing.

Also yest 25% is the max value of most standard damage type mods at rank 30, which includes armor peircing.

And 100% multishot increases your shot count by 100% of the shots the weapon would normally fire. So a 10 bullet shotgun adds another 10 shots, a single shot handgun adds an additional 1 bullet.

As said above, everything between each 100% for single bullet weapons is the chance of firing yet another shot on top of however much multishot you have.

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if i get it right 99 multishot (rounded to 100) gives a guaranteed 1 extra bullet ?

erm how do i count multishot that isn't 99 ? like, 55 multishot ?

Take a 60% multishot for example. Each time a bullet is shot the gun stores the partial bullet from the mod and then adds another partial bullet the next time a normal bullet is shot. When there is enough partial bullet for an extra bullet that fires as well. So:

Normal bullet - 0.6 extra bullet

Normal bullet - 1.2 extra bullet -> fires extra bullet - 0.2 extra bullet

Normal bullet - 0.8 extra bullet

Normal bullet - 1.4 extra bullet -> fires extra bullet - 0.4 extra bullet

And so on

You also need to know that 99 and 70 multishot would round up to 170 multishot so it would work like this:

Normal bullet - 1.7 extra bullet -> fires extra bullet - 0.7 extra bullet

Normal bullet - 2.4 extra bullet -> fires extra bullet - 1.4 extra bullet -> fires extra bullet - 0.4 extra bullet

Normal bullet - 2.1 extra bullet -> fires extra bullet - 1.1 extra bullet -> fires extra bullet - 0.1 extra bullet

Normal bullet - 1.8 extra bullet -> fires extra bullet - 0.8 extra bullet

And so on.

So it's not a chance, you are actually getting a fix amount of extra bullets. Now the best part is that every extra bullet is identical to the original: same normal damage, same elemental and AP damage, same chance of critical damage ect. Essentially 100% multyshot is better than 200% damage. So adding 170 multyshot is like multipling every kind of damage your gun does by 2.7

So to sum it all up:

100 base damage with 75 AP would lead to 100 normal damage and 75 AP damage (this sunded obvious lol); 100 base damage with 100 multyshot and 50 AP would lead to 200 normal damage and 100 AP damage for a total of 300; 100 base damage with 170 multyshot and 25 AP would lead to 270 normal damage and 67.5 AP damage for a total of 337.5; 100 base damage with 225 multyshot would lead to 325 normal damage

so definitelly go with the 3rd set up (2 mutyshot mods and 1 AP mod)

Edited by CubedOobleck
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