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Transfering mods between configs with Helminth ability's augment slotted without the Helminth ability in secondary config breaks modding (Repeatable, has a fix)


Commander_Beet
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Repeatable bug
Have a Helminth ability on one build and slot an augment for that ability
https://i.imgur.com/tuQoPBi.jpg

No Helminth ability on the second build
https://i.imgur.com/jJnwQcg.jpg

Click and drag build with the augment into the config without the Helminth ability for it
https://i.imgur.com/LUbJMUE.jpg

Receive the error "Aura Mod can only be placed in Aura Slot"
https://i.imgur.com/Da1XWu8.jpg

The new build in config 2 has now replaced the offending augment with a Speed Holster, the significance of which I don't know (could be oldest mod?). The build can then be moved back also.
https://i.imgur.com/ZA5U3hb.jpg

Moving the build back gives the previous error twice, the full screen tint layered on itself
https://i.imgur.com/lXVujUe.jpg

https://i.imgur.com/L6Z8WFx.jpg

Can be fixed by using the Remove All button, exiting and reloading the game then removing each mod manually.

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