This guide is primarily dedicated on how to maximize spawning during Survival Missions. Increasing the spawn rate will allow more chances for oxygen to drop. Furthermore it will also detail on how to conduct oneself during survival missions to allow greater teamwork and efficiency.
These findings are based upon my own observations. These are by no means how the game mechanics are in actually. Rather they are general assumptions on how, in my experience, spawning works. If you find any discrepancies please feel free to point them out.
Spawning
Spawning is dictated by a number of different factors. Below are some of them:
Line of Sight- Mobs will only spawn if they are out of your LoS.
Tile Size- Generally speaking, a larger tile will spawn more mobs.
Spawn Points- Each tile has specific spawn points.
Player Distance- Mobs will only spawn if the player is close enough to said spawn points.
Mob Cap- Mobs will stop spawning if there are too many mobs already in play.
There are a few exceptions to this such as MOA caskets, Ospreys, Stalker, etc. These exceptions are however negligible.
Tiles & Missions
The tileset, tiles, and faction will also factor into how many mobs spawn. A list of survival missions can be found here. An incomplete list of tiles can be found here.
Tileset- Because spawning is dependent on adjacent tiles and a cap it would be best to choose a tileset with the greatest density of tiles as well as the least travel time for the mobs to be killed. As such the Corpus Ship tileset would offer the greatest spawning potential.
Tiles- The best potential for spawning would be to stay in a tile that is adjacent to as many tiles as possible. Because of this large rooms (described in the second link) would be the best option. Furthermore because large rooms are often connected to a permanently open door (such as bypass doors) the connecting tile will spawn mobs in its adjacent tiles.
Faction- Infested are the best because they have higher caps, charge the player(s) (thus dying faster), and are relatively and easy faction to fight. Corpus would be in second whilst Grineer in last.
Teamwork & Efficiency
Now that we have the basics of spawning covered here are some tips on how to further increase spawning.
Always open bypass doors- Mobs will spawn behind bypass doors, taking up the mob cap and decreasing the amount of killable mobs.
Stay very close together- Unfortunately the avarice of players often get the best of them and one ore more deviates from the group. This is by far the worst thing you can do. Besides the stupidity of dispersing loot, missing exp, and dying, this will thin out mobs throughout the whole tileset thereby lessening the players ability to kill them fast enough.
Use Capsules only <60%- Capsules regenerate 30% oxygen. Why 60%? Because oxygen modules may be picked up in the mean time wasting a few percent. It isn't much but it does add up and occasionally there may be times when that few percent matters.
The group doesn't have to follow Capsules- Frankly, some Capsule tiles suck for spawning. If you find a good tile stay in it.
Have a designated Capsule runner- Having one person responsible for using Capsules will prevent two players simultaneously using them and wasting oxygen. Furthermore a single player will be able to quickly run to a capsule and return to the group, keeping mob thinning down to a minimal.
Question
Engelheim
Survival Spawning Mechanics Guide
Work In Progress
This guide is primarily dedicated on how to maximize spawning during Survival Missions. Increasing the spawn rate will allow more chances for oxygen to drop. Furthermore it will also detail on how to conduct oneself during survival missions to allow greater teamwork and efficiency.
These findings are based upon my own observations. These are by no means how the game mechanics are in actually. Rather they are general assumptions on how, in my experience, spawning works. If you find any discrepancies please feel free to point them out.
Spawning
Spawning is dictated by a number of different factors. Below are some of them:
There are a few exceptions to this such as MOA caskets, Ospreys, Stalker, etc. These exceptions are however negligible.
Tiles & Missions
The tileset, tiles, and faction will also factor into how many mobs spawn. A list of survival missions can be found here. An incomplete list of tiles can be found here.
Teamwork & Efficiency
Now that we have the basics of spawning covered here are some tips on how to further increase spawning.
Strategies
Images and other info to come.
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