Doraz_ Posted October 15, 2021 Share Posted October 15, 2021 I don't know if it's an automatic optimization when running the game at 50 percent resolution scaling (aimilar to dithering and volumetrics) but any settings I put, the mip-maps jump is always sharp ... when even wt 2x antialiasing it should be smooth. If it's the same problem I know of, it's the normal texture giving problems. It happened when I manually tried to set the Sampler setting (linear/closest/smart) in the shader itself, instead of letting the engine decide. Link to comment Share on other sites More sharing options...
Doraz_ Posted October 15, 2021 Author Share Posted October 15, 2021 ah no, just trilinear filtering on "DEFAULT" is off for me xD U can delete, if that's the intended behaviour Link to comment Share on other sites More sharing options...
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