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Why They Had To Remove Collision With Consumables


Trainer772
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I was playtesting a macro that I had programmed. The first macro I was testing was a macro that would automatically cast trinity's blessing the moment it was over (aka pure invincibility). The last macro was just a rapidfire macro.

 

 

At around 0:30 though, you'll notice that I'm testing out my consumable deployment macro. It was a macro I had made that would press q and click on an item in the top row if you pressed F1-F4, dropping the consumable deployment time to .2 seconds (so shield regen would actually be useful and ammo/energy regen could be dropped on the go).

 

 

 

tldr: it makes you walk on air.

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Umm, please, good sir, do tell what a macro is. I've heard of it so many times but I never bothered to learn what it meant lol

 

And how do you do that? Because I have my Trinity in the oven right now. Some pro tips with blessing would be nice. I'd like that. 

Edited by Seaverett
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thats part of it, but the main reason why they removed collision was because a few... "special" people came together and used gear to troll/trap people in little containers they made.

it was sorta funny, but unbelievably annoying as well.

Edited by alchemistjkt
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And how do you do that? Because I have my Trinity in the oven right now. Some pro tips with blessing would be nice. I'd like that. 

im fairly certain that a macro set to do that will get you banned.

cant say 100% on that (would need a DE to say one way or the other) but i cant imagine that they would be happy with this going on.

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depends where they are set, if on keyboard/mouse - then You shouldn't be banned. But if You made an application that messes around with their game well its a ban.

Of course it doesn't mess with the game. It's all external inputs that can be achieved with mouse/keyboard.

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