Darthplagueis13 Posted November 29, 2021 Share Posted November 29, 2021 Titles says it, really. If it's a low level Interception, then you are forced to strategize around not capturing all zones because otherwise there won't be enough time to collect all reactant. If it's a high level interception it all just turns into a painful game of whack-a-mole that almost forces you to use actual nukeframes because otherwise there are gonna be way too many enemies on the field at all times, greatly prolonging the time to capture a point and suddenly showing up to back-cap a point you only just took. How about we just strike Interception from the list of mission types that can be a fissure, just like Assassination, so we can spend more time on fissures that you can play without wanting to slam your head into a concrete wall. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.