I know these have been made before but I wanted to make my own.
My design focuses on where an item is most likely to drop, and ignores drop chances, knowing an item drops 25% instead of 37% is useless as long as you know the mission is the highest chance to drop it. That's my theory anyway.
Any suggestions, error corrections, are all welcomed. Hope you find it useful!
Question
PapaKicks
I know these have been made before but I wanted to make my own.
My design focuses on where an item is most likely to drop, and ignores drop chances, knowing an item drops 25% instead of 37% is useless as long as you know the mission is the highest chance to drop it. That's my theory anyway.
Any suggestions, error corrections, are all welcomed. Hope you find it useful!
https://docs.google.com/spreadsheet/ccc?key=0Avs7eevukmghdHZXVWhwdS1jRHdpdWM5VFczb0VrdkE&usp=sharing
Highest drop chance
Medium drop chance
Lowest drop chance
Edited by AkivoodooLink to comment
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