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Railjack controls need a LOT of work


pook-pook

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To make it clearer, I've marked the BUGs as such below.

Aiming in RJ with a controller is basically an exercise in frustration:

  1. BUG Motion controls are different to non-RJ. In regular play motion controls can perform fine adjustment of aiming (and stick control use resets motion positioning). In RJ they seem to override the stick controls, and apply motion in a direction even after a stick control reset of position, fighting the stick controls. And they're apparently designed in RJ to only apply to flight controls, which is completely unnecessary (fine control isn't needed for flight, but it is needed for aiming!)
  2. BUG Motion controls do nothing at all when you turn off "pilot centered crosshair". Please make motion controls usable for fine aiming!
  3. With "pilot centered crosshair" turned on, aiming movement is horrendously slow and so full of momentum that aiming is painfully inaccurate even tough the cursor now doesn't jump all over the screen. This isn't a bug, it's just unusable.
  4. BUG With "pilot centered crosshair" turned off, stick controls have a bizarre response that means they're super sensitive in the center of the screen. It's basically impossible to fine tune aiming when something is in the center, the aim cursor jumps about 1/4 of the screen away with the slightest touch.

Note: this is with default settings.

BUG Aside from the utterly frustrating exercise that is attempting to aim: the pilot's chair is not selectable in the tactical map, either using the d-pad controls or using the analog stick to fine tune the cursor over the marker - it's like it's just not there, so you can't fast travel to it.

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