SprinKah Posted May 12, 2022 Share Posted May 12, 2022 Void Armageddon is probably one of my favorite mission modes, in concept. I mean, having to build turrets to defend objectives is cool as #*!%. But it's so...UNEVENTFUL, enemy spawn count is not high enough to really be able to make use of its tower-defense aspects. I mean, we can only defend one objective at a time, and enemies only spawn so much, it feels like it's kinda...pointless to build armaments sometimes, in a 4-man squad. It'd be nice to see some...escalation in later rounds of Void Armageddon: - Perhaps let enemies occasionally attack 2 objectives at the same time so we gotta juggle in-between, make use of the turrets better - Spawn more enemies, sometimes I go by phases and I see 0 enemy to kill, they're just too scattered around with such little number. - Void Angel attack the Eternal Relic at the end of a round just...doesn't feel like there's any haste involved, like you're not in any danger. Grineer/Corpus enemies don't really spawn much/at all during it so it all feels too...safe. All in all, I love the gamemode as a concept but, it's just not...exciting enough right now, make it more like Void Cascade where we gotta be constantly on the move. Link to comment Share on other sites More sharing options...
2Peter3Nine Posted May 12, 2022 Share Posted May 12, 2022 It is especially annoying while solo. Link to comment Share on other sites More sharing options...
SprinKah Posted May 12, 2022 Author Share Posted May 12, 2022 4 minutes ago, General_Durandal said: It is especially annoying while solo. how come? I mean I only played Armageddon solo like once, but it felt a lot more eventful than going into pubs. Enemy spawns are enough for one person, building turrets actually does something. It just sucks that when you got 4 people in the game, all of the unique aspects of the gamemode just sorta...fades away and became more Mobile Defense than anything. Link to comment Share on other sites More sharing options...
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