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Melee-ing Before Finishing Speargun "Catch" Animation Breaks Combo Animations


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If you throw a speargun, and melee before the little animation of re-calling it plays, the melee animation will not only break and look like it's trying to infinitely re-play the throwing animation, but also take any Fire Rate increasing mods into account for melee attack speed. Youtube Link Attached.


QUICK EDIT: This seems to work across all frames, and all melee weapons that I've tested, not just Styanax and the Caustacyst.

QUICK EDIT 2: It seems like Glaive-type melees do not trigger this.



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