(PSN)JKar275 Posted November 19, 2013 Share Posted November 19, 2013 I've played the PC version of Warframe for several months & have completed the Tolstoj mission (Assassinate Captain Vor) multiple times & have never encountered the same very difficult platforming element that I encountered yesterday in the PS4 version. In the PS4 version, I encountered a point in the mission where I had to wall-run vertically & jump backwards onto an elevated object & then I was supposed to jump toward the same wall & wall-run vertically to reach a tunnel that was quite high up. Two of my fellow teammmates were able to accomplish this feat - but my friend & I were not - after multiple attempts & coaching from the aforementioned 2 teammates. We ended up losing the mission because only 2 of my teammates were able to reach Vor & that's not enough people to defeat him. My questions to DE are: 1) Why add such a very difficult platforming element into this mission when the PC version lacks it? 2) Will you remove this ridiculously difficult platforming element in a future update to the PS4 version of Warframe? Link to comment Share on other sites More sharing options...
(PSN)GIGA_BEHEMOTH Posted November 20, 2013 Share Posted November 20, 2013 (edited) 1. Ummm... just to inform you that that platform level area thing has existed for like since U5. Have no idea how you haven't encountered that yet though. 2. Isn't that taking away from the level design? Players should get used to and learn from difficult situations, not complain and cry at the slightest problem. Once you can get past that obstacle (and trust me it took me like 5 min to figure it out) you will be able to get past any other obstacle. Edited November 20, 2013 by (PS4)GIGA_BEHEMOTH Link to comment Share on other sites More sharing options...
(PSN)z_WhiteNinja_z Posted November 20, 2013 Share Posted November 20, 2013 This is a ninja game, platforming is supposed to be there and its NOT supposed to be a cakewalk, these situations have been in the void for a while too, as well as in some other levels Link to comment Share on other sites More sharing options...
(PSN)DGVince Posted November 20, 2013 Share Posted November 20, 2013 It was a pretty rude awakening for me. but now after the fact I'm pretty glad it was there. I had no idea about several of the things I had to do and after overcoming the initial wahhhhhhhhhhhh feeling it made me a much better player. Link to comment Share on other sites More sharing options...
(PSN)kaioshin12 Posted November 20, 2013 Share Posted November 20, 2013 (edited) I could be thinking of the wrong room, but I think there should be stairs on the other side of room? edit: b/c I fail at making an ASCII picture Edited November 20, 2013 by (PS4)kaioshin12 Link to comment Share on other sites More sharing options...
(PSN)roboshawn Posted November 21, 2013 Share Posted November 21, 2013 I just played this mission yesterday twice and didn't have any difficult platforming section on the way to fighting Vor. I'm going to guess there is just a random chance that it show up (or not) based on how the level randomly gets generated and your experiences on the PC version just rolled "lucky" for not having this platforming section. I find the random generation of the levels to at times make me amazed and then other times makes me feel a bit bummed when you run through the same hallway the third time in a run of the same mission just because the randomizer decided to use that piece so many times. That all being said - I'm actually glad to hear that I can expect to be challenged to use the platforming skills in this game because so far I've felt like they were just sort of a gimmick to make it feel more ninja-like. Link to comment Share on other sites More sharing options...
(PSN)Foiter Posted November 22, 2013 Share Posted November 22, 2013 I agree that the wall running and such is sluggish in this version of Warframe... but to take it out would remove one of the things that makes the game unique. on the upside, they made that sort of thing easier in U11, just read the patch notes, be happy, and await the update on the console. Link to comment Share on other sites More sharing options...
(PSN)Chaos__Shadow Posted November 22, 2013 Share Posted November 22, 2013 I really enjoy the platforming and think there should be more of it. I just think it should be tweaked to be more responsive and less of a pain to initiate. And there should be levels that test your platforming besides those in the void places. Link to comment Share on other sites More sharing options...
(PSN)Okami_No_Kage Posted November 26, 2013 Share Posted November 26, 2013 There is a random generator for all levels I think. I have grinded Vor many times to get all the mats for the Seer pistol and I don't think you always take the same route. Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted November 26, 2013 Share Posted November 26, 2013 For the most part, those platforming elements have alternatives ways around them. You might have to take an extremely long detour though. In addition, a ninja game and you are complaining about platforms? I'm more surprised that there aren't more platforms. A lot of shortcuts can be found via tricks like walljumping or running or climbing. Link to comment Share on other sites More sharing options...
(PSN)monamour Posted December 1, 2013 Share Posted December 1, 2013 I felt the same way for the beginning. but that is only because the tutorial is very poor and does not discuss how to wall run and do special kinds of jumps. So when you first face the first one you have to do, there is a good chance you will not know what to do. Now that i have learnt how to do these things, it is not difficult, but I understand where he is coming from as the game never instructs you about this prior to getting into a level that has one of these parts Link to comment Share on other sites More sharing options...
(PSN)witch3rDC52 Posted December 1, 2013 Share Posted December 1, 2013 Being new to all this, I had no idea there were platforming elements as I tend to be terrible at that type of play. But it seems to me, each level had some way around the platforming or am I wrong about that? Also had no idea that levels had random generators. No wonder I've got so confused when playing a mission for the second time and feel lost trying to keep up to others that run through a level so fast. Link to comment Share on other sites More sharing options...
(PSN)N7_Dredgen Posted December 2, 2013 Share Posted December 2, 2013 (edited) >super difficult/threadbeen playing 3 weeks and I can do any and all platforming/acrobatic areas, you just need to git gud... you're mad about one of the most basic moves too... you run up the wall, and then you jump backwards, rinse and repeat...it's really not that complex. You're gonna be crying through the derelict missions if this is challenging to you....witch3rDC52 I think it's only the rare case you can't go around, but in general you're right. And yes the game uses tilesets so it can somewhat randomly generate maps, but clearly the room layouts are always the same, just different rooms get strung together Edited December 2, 2013 by (PS4)lagrue Link to comment Share on other sites More sharing options...
(PSN)monamour Posted December 3, 2013 Share Posted December 3, 2013 The only one I havent found a away around thus far is on Corpus outpost its a section that your outside and you have to either fling off a crate or wall run to get to the other side. This is the one that killed me when I first got to it. Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted December 3, 2013 Share Posted December 3, 2013 (edited) >super difficult /thread been playing 3 weeks and I can do any and all platforming/acrobatic areas, you just need to git gud... you're mad about one of the most basic moves too... you run up the wall, and then you jump backwards, rinse and repeat...it's really not that complex. You're gonna be crying through the derelict missions if this is challenging to you.... witch3rDC52 I think it's only the rare case you can't go around, but in general you're right. And yes the game uses tilesets so it can somewhat randomly generate maps, but clearly the room layouts are always the same, just different rooms get strung together I was stuck in a derelict because I couldn't do that move... I know my friend did it easily with his higher speed and stamina. Me... *Runs out of stamina like right underneath the objective* *can't seem to run as high* Took me like fifty tries to finally barely make it (Friend made it clean, I ended up grabbing the edge). Is wall running speed+distance based on your frame sprint speed and stamina supply? I've noticed that Rush charged Volt Buff charged Loki seem to be able to go like anywhere. I can't wait for our obstacle course to be finished. Then there was the move that neither of us could manage. You have to like wall run sideways, then mid-run, wall run upwards then sideways and jump. (and not overshoot). I could managed a sideways then upwards about 10% of the time (somewhere between 5-25%), but I could never get enough stamina to do that final run ( I have like half the stamina of my friends @_@ ). My friend managed to do it except he overshot. Edited December 3, 2013 by (PS4)ariaandkia Link to comment Share on other sites More sharing options...
(PSN)Okami_No_Kage Posted December 4, 2013 Share Posted December 4, 2013 All I can say is get good at the wall runs. There are some secret areas that you can't reach unless you wall run and can chain continuous wall runs from one wall to another back and forth. Link to comment Share on other sites More sharing options...
(PSN)Traumadore Posted December 4, 2013 Share Posted December 4, 2013 Go finish Mirror's Edge and Ninja Gaiden Sigma + then come back and realize that every bit of platforming in Warframe is child's play. Also, yeah, most of it is optional. I do believe the one you're talking about has no way around it, but since you can wall-run up to the first platform, then continue up the other wall with a second jump, I don't see how it's any harder than a single vertical wall run. Link to comment Share on other sites More sharing options...
(PSN)Aeonblue Posted December 4, 2013 Share Posted December 4, 2013 this thread is about incompetence.. Your friends could do it, they are better than you. How does that make you feel? Link to comment Share on other sites More sharing options...
(PSN)IxMAGxI Posted December 4, 2013 Share Posted December 4, 2013 (edited) I've played the PC version of Warframe for several months & have completed the Tolstoj mission (Assassinate Captain Vor) multiple times & have never encountered the same very difficult platforming element that I encountered yesterday in the PS4 version. In the PS4 version, I encountered a point in the mission where I had to wall-run vertically & jump backwards onto an elevated object & then I was supposed to jump toward the same wall & wall-run vertically to reach a tunnel that was quite high up. Two of my fellow teammmates were able to accomplish this feat - but my friend & I were not - after multiple attempts & coaching from the aforementioned 2 teammates. We ended up losing the mission because only 2 of my teammates were able to reach Vor & that's not enough people to defeat him. My questions to DE are: 1) Why add such a very difficult platforming element into this mission when the PC version lacks it? 2) Will you remove this ridiculously difficult platforming element in a future update to the PS4 version of Warframe? Once you get on top of the box...jump to the left of the wall that was giving you trouble and then you can do another simple wall run up to the tunnel. This will prevent you from having to do 3 things at once. A lot of these maneuvers take time to master. Just wait....before long you're going flying around the map like Tony Jaa destroying everything that threatens our Solar System! Edited December 4, 2013 by (PS4)IxMAGxI Link to comment Share on other sites More sharing options...
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