APrimeNamedScoobyDoo Posted October 1, 2022 Share Posted October 1, 2022 My Idea for a rework to Hydroid. Hydroid: The Drowned Pirate Keep his stats the way they are as he will be a support based frame Hydroid will be a energy based Warframe boasting the highest Energy base or tied with Volt Prime. +Passive: Part of the Ship Part of the Crew Using Hydroid's abilities to kill enemies causes them to add stacks of the "Drowned" that increase his energy costs and damage dealt. (Up to a cap) [50...? Stacks] When he spends this energy a portion is refunded to allies (Not to himself) +Dodge Roll: His dodge roll turns him into his current Second ability and removes status effects from any allies passed through. (Not as long of a duration as current 2, similar to the animation for Limbo) +Ability 1: Ebb and Flow [Subsumed ability] (Affected by Range/ P Str) *Augment Update* Corroding Wave - Each enemy hit by the wave has a 100% chance of receiving a corrosion proc and increases the damage the next enemy hit takes from the wave. Push 1: Wave of energy[Cone] that knocks back all enemies [Deals Flat 5% HP Dmg] Hold 1: Wave of Energy[Cone] pulls enemies into hydroid. [Heals Hydroid & Allies based on P Str] +Ability 2: Shape of Water [Duration Based - Recastable] (Becomes an avatar of water or water-like ephemera/effect over the warframe) Like Ember, Hydroid is a elemental type Warframe and should use his mastery of water. Hydroid infuses his weapons with his energy, to gain stacks of his passive and reducing chance of being hit. [10 enemies grants 1 stack...?] Consumes Hydroids Energy Pool to increase stacks gained on weapon kills [Increases with stacks] Dodge all Projectiles (While not attacking) +Ability 3: Rally [Cycle Ability (Like Wisp Totems)] (Affected by P Str/Dur/Range) *Augment Update* Captains Call - Activates all three at once instead of having to activate individually Call to Arms - Increase Damage of crewmates Call to Rally - Increase Armor for crewmates Call to Retreat - Increase Parkour Spd and Double Jump Height for crewmates +Ability 4: Release Me! (Exalted Kraken) (Affected by P Str/ Dur/ Range) *Augment Update* Sunken Treasure - Enemies killed by (You) while in Kraken form have a flat 50% chance to drop additional loot You BECOME the kraken and gain 3 new abilities. (Drains all stacks of passive to increase the time in this form) Gain 45% Damage Reduction Disables Shape of Water Disables Energy Siphon Abilities below are on a cooldown basis vs energy +Ability 4-1: Keelhaul [Low Dmg, low CD] (Affected by Range) Cone in front of you that pulled enemies into a line using the tentacles of the Kraken. +Ability 4-2: Tentacle Slam [High Dmg to line, low damage to 45 Degree cone] (Affected by P Str)(Long Cooldown, reduced per enemy caught in Keelhaul) Slams a tentacle on the ground directly in front of you to deal massive damage to enemies the closer they are to the center of the cone. Ability 4-3: Tentacle Swarm [%HP DoT](Not Affected by P Str only Duration) (Medium Cooldown, 30m Range Line of Sight) The Kraken uses your energy to summon ethereal tentacles around the throats of your enemies slowly adding them to the names of the drowned. Ability 4-4: Eye of the Storm Return to Base form Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.