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Hydroid Rework Idea


APrimeNamedScoobyDoo

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My Idea for a rework to Hydroid. 

Hydroid: The Drowned Pirate

Keep his stats the way they are as he will be a support based frame

Hydroid will be a energy based Warframe boasting the highest Energy base or tied with Volt Prime.

+Passive: Part of the Ship Part of the Crew

  • Using Hydroid's abilities to kill enemies causes them to add stacks of the "Drowned" that increase his energy costs and damage dealt. (Up to a cap) [50...? Stacks]
  • When he spends this energy a portion is refunded to allies (Not to himself) 

+Dodge Roll: His dodge roll turns him into his current Second ability and removes status effects from any allies passed through. (Not as long of a duration as current 2, similar to the animation for Limbo)

+Ability 1: Ebb and Flow [Subsumed ability] (Affected by Range/ P Str)

*Augment Update* Corroding Wave - Each enemy hit by the wave has a 100% chance of receiving a corrosion proc and increases the damage the next enemy hit takes from the wave. 

  • Push 1: Wave of energy[Cone] that knocks back all enemies [Deals Flat 5% HP Dmg]
  • Hold 1: Wave of Energy[Cone] pulls enemies into hydroid. [Heals Hydroid & Allies based on P Str]

+Ability 2: Shape of Water [Duration Based - Recastable] (Becomes an avatar of water or water-like ephemera/effect over the warframe)

Like Ember, Hydroid is a elemental type Warframe and should use his mastery of water. 

Hydroid infuses his weapons with his energy, to gain stacks of his passive and reducing chance of being hit. [10 enemies grants 1 stack...?]

  • Consumes Hydroids Energy Pool to increase stacks gained on weapon kills [Increases with stacks]
  • Dodge all Projectiles (While not attacking)

+Ability 3: Rally [Cycle Ability (Like Wisp Totems)] (Affected by P Str/Dur/Range)

*Augment Update* Captains Call - Activates all three at once instead of having to activate individually

  • Call to Arms - Increase Damage of crewmates 
  • Call to Rally - Increase Armor for crewmates 
  • Call to Retreat - Increase Parkour Spd and Double Jump Height for crewmates

+Ability 4: Release Me! (Exalted Kraken) (Affected by P Str/ Dur/ Range)

*Augment Update*  Sunken Treasure - Enemies killed by (You) while in Kraken form have a flat 50% chance to drop additional loot

  • You BECOME the kraken and gain 3 new abilities. (Drains all stacks of passive to increase the time in this form)
  • Gain 45% Damage Reduction
    • Disables Shape of Water
    • Disables Energy Siphon
  • Abilities below are on a cooldown basis vs energy 

+Ability 4-1: Keelhaul [Low Dmg, low CD] (Affected by Range)

  • Cone in front of you that pulled enemies into a line using the tentacles of the Kraken.

+Ability 4-2: Tentacle Slam [High Dmg to line, low damage to 45 Degree cone] (Affected by P Str)(Long Cooldown, reduced per enemy caught in Keelhaul)

  • Slams a tentacle on the ground directly in front of you to deal massive damage to enemies the closer they are to the center of the cone. 

Ability 4-3: Tentacle Swarm [%HP DoT](Not Affected by P Str only Duration) (Medium Cooldown, 30m Range Line of Sight)

  • The Kraken uses your energy to summon ethereal tentacles around the throats of your enemies slowly adding them to the names of the drowned. 

Ability 4-4: Eye of the Storm

  • Return to Base form 

 

 

 

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