SaulRialp Posted January 11, 2023 Share Posted January 11, 2023 Personally I think that each enemy need a invulnerability to 2-3 elements at random, for example fire,electric, corrosive,impact.... So if that unit have fire/electirc invulnerability don't take any fire or electric damage. Then the Gameplay Will be more dynamic having to swap between weapons, because the gameplay now is very monotone. Then survival will be a real challenge, also I think the combo should work for each kill and for every weapon instead for hit and only for melee... Also 🙄 I think armor should reduce a flat amount of damage Instead of a %. Then just made enemy damage don't grow for level just their health/armor/shield, because the shield gaiting mechanic is super dumb. Link to comment Share on other sites More sharing options...
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