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Overguard an example of steps in wrong direction? Too many mechanics/mechanics which defeat purpose of fun?


SaidTheRogue
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Whoever suggests buffing the enemies offensive scaling is clearly approaching the game from a very obtuse direction. Xaku himself proves how hard the strength of the enemies scales in comparison to anything else.

Overguard exists in order for you to act/think outside your very repetitive and clearly-not-macro'ed rotation. If everything was always susceptible to CC Warframe would get multiple steps closer to a functionally solved game and frames with access to good survability tools, some sort of offensive buff and AoE CC would always be on top of every other (Rhino's insane mainstay power over the years proves this). Limbo, for example, was straight-up bonkers without Eximuses (Eximii?) around.

The mechanic itself might be hated and annoy some of the player base, but it's definitely not a bad idea. Probably not the most creative of all possible executions, but certainly one of the most important ones. Allowing the player to get access to said tools is a step in the right direction given the ubiquitousness of Prime Sure Footed in any Endurance build.

So, no. We should be looking at ways to implement Overguard in a slightly more engaging way but the feature itself is solid and necessary.

Edited by HyperDiver
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