Traumtulpe Posted November 11, 2023 Share Posted November 11, 2023 I've been advised to report this here, and so I shall: On 2023-11-01 at 7:38 PM, Traumtulpe said: Incarnon weapons have some sort of fancy gimmick, some shoot projectiles for example. Unfortunately the Furax Incarnons gimmick is purely visual due to bugs. Simply put, it is unaffected by most mods because it is considered a heavy slam - which are totally useless for the purpose of dealing damage. Heavy slams don't consider many mods and have incredibly small hitboxes that also don't benefit from Primed Reach. It would be really nice if you could make these short lasting fire fields actually deal substantial damage. Here some pictures to visualize just how really, really bad the damage is: A regular, neutral melee attack at 12x combo, using a standard build: Because the enemies are armored the damage is very low - about 150 to 350. Now, using the same build, the fire field of a 12x heavy slam attack: That's 1 to 2 damage. Come on DE, you can do better than this, surely. Right?? It also isn't benefitting from the mod Weeping Wounds, meaning it can't even be used to proc status effects. You're *not* going to let the weapon be broken like this forever, *right*?? Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 11, 2023 Author Share Posted November 11, 2023 In addition the enemies *very* quickly get pushed out of the fire field, so it's functionality would be questionable even if it did reasonable damage over time. Link to comment Share on other sites More sharing options...
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