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Dante Unbound: Known Issues ×

Armatus Disruption Issues


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The disruption mode has a major issue currently of very low enemy spawn rates, and not sure if that is intentional or a bug. This is currently making rounds feel extremely slow since most of the time you are waiting for stuff to spawn and get keys. 

These are issues too but seem to be fully intended is the damage attenuation of necramechs, which as is the damage attenuation seems to be the same as archons. Just like archons now this heavily discourages playing in full squads since the mechs become much healthier with the same level of attenuations so it takes much longer to kill them with 4 people as opposed to solo or even a duo.

I think most people can live with the necramech damage as it is since there are set ups to make it fast but would like to see it be a bit better for full squads, but I really hope the enemy density issue is fixed in the first hot fix.

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