sewens Posted November 27, 2013 Share Posted November 27, 2013 Stealth kills are bad. They miss the point of "killing" entirely and make charge attacks or gunplay more viable options. It's a attack with a garunteed crit but most of the time the critical damage isn't enough. Honestly stealth needs a complete rework along with the melee system but one change could make fix this problem for now. Give all daggers (and other stealth suited weapons) x3 critical damage and no crit chance. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted November 27, 2013 Share Posted November 27, 2013 Nah, just make all stealth kills insta-kills on common mooks, if I'm going to take the time to systematically sneak up on everyone undetected and chop their head off, I expect it to, you know, KILL them. You could give a weapon 5 times damage but the way I see it the issue is that if the enemy survives the initial attack, it's just over. Every enemy within an 80m radius knows you're there and stealth is almost immediately broken by some guy sounding an alarm on the other side of the ship. Stealth kills need to work at all levels, or else they simply become useless. Link to comment Share on other sites More sharing options...
ra9una Posted November 27, 2013 Share Posted November 27, 2013 I don't see why a stealth kill isn't a one shot to everything. Link to comment Share on other sites More sharing options...
sewens Posted November 27, 2013 Author Share Posted November 27, 2013 Nah, just make all stealth kills insta-kills on common mooks, if I'm going to take the time to systematically sneak up on everyone undetected and chop their head off, I expect it to, you know, KILL them. You could give a weapon 5 times damage but the way I see it the issue is that if the enemy survives the initial attack, it's just over. Every enemy within an 80m radius knows you're there and stealth is almost immediately broken by some guy sounding an alarm on the other side of the ship. Stealth kills need to work at all levels, or else they simply become useless. Believe me, I want insta-kills. But this is an easy fix that can be done right now if i can get DE's attention. That's why I called it a bandaid fix. x5 crit damage would be even better since with mods you can get x10 critical hit damage. That would be pretty much instakill on a maxed stealth-built weapon. I don't see why a stealth kill isn't a one shot to everything. It could be to stop players from sprinting through the planets with low-level gear but that's impossible since bosses need to see you for you to kill them. Link to comment Share on other sites More sharing options...
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