NightSkye09 Posted November 27, 2013 Share Posted November 27, 2013 (if this has already been suggested before, feel free to ignore me) I just had a thought that, if Warframes can have Auras, why not weapons? Any current auras that affect weapons specifically (scavenger and damage mods) would be made weapon auras, and they would continue to work like normal (affecting the whole team). Also, the extra capacity you would get from the aura, would allow you to equip a mod or two, to make the early leveling process a bit less annoying. As for some ideas for weapon auras, there could be: -Recoil Decrease -Fire Rate Increase -Max Ammo increase -Reload speed decrease -Accuracy increase Just a thought, and thanks for reading. Link to comment Share on other sites More sharing options...
WarOverlord Posted November 27, 2013 Share Posted November 27, 2013 (if this has already been suggested before, feel free to ignore me) I just had a thought that, if Warframes can have Auras, why not weapons? Any current auras that affect weapons specifically (scavenger and damage mods) would be made weapon auras, and they would continue to work like normal (affecting the whole team). Also, the extra capacity you would get from the aura, would allow you to equip a mod or two, to make the early leveling process a bit less annoying. As for some ideas for weapon auras, there could be: -Recoil Decrease -Fire Rate Increase -Max Ammo increase -Reload speed decrease -Accuracy increase Just a thought, and thanks for reading. Not bad. Link to comment Share on other sites More sharing options...
Omegaboot Posted November 27, 2013 Share Posted November 27, 2013 wouldn't some of these make some of the weapon mods pointless? like max ammo, there's mods for that - wouldn't they be worthless if there was an aura that GAVE you mod slots AND more ammo, instead? Link to comment Share on other sites More sharing options...
Rhorge Posted November 27, 2013 Share Posted November 27, 2013 If DE had to do another major rebalance of the game (because weapon auras would break the game if put in to the current balance) then most players would have a heart attack or just leave the game forever. How about we give Damage 2.0 some time before making such radical suggestions? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now