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Caches, tumors, and tumor radar occasionally not showing on map in Hive Sabotage


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Variously and randomly in Hive Sabotage, individual caches will not show up on Loot Radar even if I am standing right in front of them with very large amounts of loot radar. Individual tumors will not show up on the enemy radar. And, sometimes, the red ring that shows the general area of the tumors will not show up. This is very disruptive; I use large loot radar radius to effectively "look down" hallways to find caches, so I miss caches all the time now. And, when both the red ring and some of the tumors are missing from the same room, it makes it very hard to find tumors and I just have to throw explosives around the room until something blows up. I cannot find a particular trigger for this, and if it favors particular tumors, red rings, and caches, I haven't figured that out yet.

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Both radars (enemy & item) are have very limited range vertically. You need to make a habit of jumping up in all the rooms that may have stuff above you and dropping down in all the rooms where that is possible.

Tumors and caches have very limited and repeating spots, after a while you just learn all the positions.

Edited by Zakkhar
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25 minutes ago, Zakkhar said:

Both radars (enemy & item) are have very limited range vertically. You need to make a habit of jumping up in all the rooms that may have stuff above you and dropping down in all the rooms where that is possible.

Tumors and caches have very limited and repeating spots, after a while you just learn all the positions.

 

I know where everything is. I am talking about situations where I will go into a room and the cache is literally in my face and I am on the same horizontal plane as it, and it's not showing up on the loot radar.

See here: Figure 1: I unfortunately panicked from the infested and didn't hop onto the crate, but this is a cache that will pick up on loot radar from the floor, with an up arrow. As you can see, loot radar is not picking up the cache. You may wonder why this is such a big deal, given that I can just see the cache with my eyes. But, consider Figure 2. It is me looking at a different instance of the same tile, from outside, with loot radar. The doorway type and the arrangement of the loot reveal the tile type, and the fact that there are three loot containers in the front left corner of the room reveal that it is a cache, since only two non-cache loot containers spawn in that corner. For that matter, if I were on the same horizontal plane, there would be an up arrow by the cache, but because I'm uphill from it and flying through the air as Titania in that screenshot, it doesn't display in this case. This is an invaluable method to see what's in rooms without looking into them, saving time. If I were to get this bug on the instance in figure 2, like I did in figure 1, I would have just skipped the room and missed the cache, much like I did in the run in figure 1. I hope this helps explain the situation and why it's bad.2uSrDD5.jpeg

Edited by ItsNemoninTime
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