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Dante Unbound: Known Issues ×

Zephyr Tailwind rejects revive


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So I don't know if this is recent, or if I just have never noticed it before. Essentially, if you go down while you are channeling tailwind to stay in the air, you will remain in the air and your allies cannot revive you. Period, even if they have vazarin instant revives. You just sit there, in the air, waiting to die. I know duration abilities and channeled abilities won't get turned off until either you die or the ability is forced to turn off (with either a nullification effect, run out of energy for channeled abilities, or the duration runs out), but if tailwind specifically could be turned off when you go down, that would fix this problem.

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