Hexerin Posted June 19 Share Posted June 19 Firstly, let's adjust Light's Judgement to be more useful for the purpose for which 99% of players are going to use it for. Increase duration from current 10 seconds, to 20 seconds. This allows for a clean 31 seconds with Primed Continuity. Increase radius from current 6 meters, to 10 meters. The base radius is just too small. Reduce cap of deployed zones from current 5, to 3. Counter-balance to the radius buff. Next, let's address the two issues of Symphony of Mercy. Duration extension now scales with ability duration, like literally every other duration extension in the game. Like, really? How did this slip through QA... Add a line of text under Spirit of Resilience that simply lets the player know what the recharge delay cap is. Quality of life, gotta love it! Ophanim Eyes is pretty much in a perfect state, to be honest. Now for the big thing that is probably the #1 disappointment to everyone who was hyped about Jade: Glory on High. The ability only needs two adjustments. Increase the base damage of primary fire from current 150 heat, to 250 heat. This brings it in line with other slow firing exalts and allows it to scale correctly into Steel Path, which it currently does not. Increase Judgment application chance from current 10%, to 25%. Alternatively, allow Judgement application chance to scale with ability strength. Roll Judgement application before dealing damage. This has two effects: Causes the hit to benefit from its own application. Allows Glory to provide Symphony of Mercy extensions from targets that are one-shot. This is a normal star chart consideration, primarily. 5 Link to comment Share on other sites More sharing options...
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