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Hexerin

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  1. Dead on arrival mastery fodder, makes me sad.
  2. DE consistently streams during midday, when I'm at work. This makes it impossible to catch the streams, and thus impossible to get the Umbra Forma drops. Normally, I wouldn't complain about such things. However, Umbra Forma is the single most limited resource in this game (you get a single Umbra Forma every two months, that's it), while also being incredibly important to endgame progression for many frames. Thus, to miss out on Umbra Forma because of arbitrary windows to obtainment (in this case, the window was less than an hour)... it just feels terrible and sends a message that DE really just doesn't care at all about endgame players. There's multiple ways DE could resolve this issue, and make things fair for everyone. The first and easiest thing would be to simply lift the limited availability of Umbra Forma, making it available via the market for a reasonable amount of plat. Another option would be to simply re-run the devstream on repeat for at least 24-48 hours, allowing everyone an opportunity to pick up the Twitch drop when they have available time to catch the stream. Etc.
  3. Except I won't. You have to do orb phase on both takedowns, whereas I only have to do orbs on one takedown (if at all). There's a reason any halfway serious Angel farmer uses Madurai, no other school comes anywhere remotely close to it in performance for Angel hunting.
  4. Void Strike only has a 40 second cooldown, which starts the moment you hit the button. The two load screens (exiting after the first takedown, then re-entering for the second takedown) alone will eat up the majority of that cooldown.
  5. I personally just make a set of arcing paths, hitting the orbs from below. It's more relaxed to do that than to directly dash between orbs. That being said, I also generally don't even need to do the orb phase. My Operator build takes out the Angel in a single shot, straight up 100% to 0% instantly. Operator progression (what little there is) has no bearing on the orb phase of Angels.
  6. Wombo combo of "skill issue" and "doesn't understand how it works". The orbs are incredibly easy to grab due to how slowly and predictably they move, and gravity doesn't affect Void Sling in any way.
  7. Opticor Vandal isn't even an upgrade. Sure, it might have more DPS on paper, but it completely misses the point of what makes Opticor fun.
  8. In the sense that you'd be an absolute fool to not turn the feature on. There is literally zero reason to leave a weapon in semi-auto if you have the option to make it auto.
  9. Sure would be nice if ya'll could fix this disruptive issue, since you claim to care about disruptive issues.
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